Age of Empires/Wonders

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< Age of Empires

Wonders: Quick reference card[edit | edit source]

For the original Wonders as shown in Age of Chariots, return back here.

In Warbirth, most Wonders don't require the use of technologies to be built. Some may require one or two auxiliary techs or upgrades, but overall aging up is the only way to obtain wonders, very much like it was in vanilla RoN.

All Roman wonders require the use of Governments to be obtained. In general, it is either Populism + Monarchy for the Domus Aurea, or Aristocracy + Republic for the Flavian Amphitheatre.

Name

Resource cost

Wonder point contribution; abilities

Special remarks

Classical Age[edit | edit source]

Terra Cotta Army
Wonder terracotta.png
  • Food.jpg: 300
  • Wealth.jpg: 300
  • +2 WP.png
  • Spawns Light Infantry units for you for free, the length between spawn times increases with each Light Infantry unit owned by you.
  • Spawns an additional army in CtW, upon researching Level 4: Codified Law Administration and Wonder is not present on the map.
  • Does not need to be built near a Settlement.
  • Cannot be captured by the enemy.
  • Roundel chimp.png, Nanyue

Imperial Necropoleis Kc0 tombs.png

  • Timber.jpg: 200
  • Food.jpg: 200
  • +5 WP.png
  • +50 Food.jpg Wealth.jpg Commerce Limit
  • Increases City Limit by 1.
  • Cities are 33% cheaper.
  • Improves Food.jpg Food gather rate by 20%.
  • Most factions - except, Sarmatians, Pyu, Indians
  • Replaces Pyramids from HQC origina.
  • Chinese - Imperial zigurrat tomb is being used for this one.

Nubian Pyramids

Wonder naopata.png

  • Timber.jpg: 300
  • Food.jpg: 300
  • +4 WP.png
  • Increases your National Borders.
  • Can be built outside of a Settlement.

Acropolis

Akro.png

  • Wealth.jpg: 800
  • Timber.jpg : 800
  • Krateia.png : 300
  • +? WP.png
  • Makes you immune to Capital elimination.
  • Doubles the length of capital timers for you whilst halving that of your opponents' in CtW, upon researching Level 4: Codified Law Administration.
  • Only Greece, Saka, Dacians and Carthage.
Ammonium
Siwa.png
  • 500K
  • Food.jpg: 1,000
  • 300G
  • +7 WP.png
    • Raises your Commerce Limit for Food.jpg, Timber.jpg, and Metal.png by 200.
  • Increases attrition damage inflicted on unsupplied enemy units in your territory by 100%.
  • Spies are created instantly.
  • Gain the use of an extra Spy unit which does not count against your Population Limit and is rebuilt for free whenever it is killed.
  • Cannot be captured by the enemy.

Imperial Gardens

Hanging garden.png

  • Food.jpg: 800
  • Wealth.jpg: 600
( Roundel chimp.png Egypt Greece India Rome Saka only)
  • Buildable to all except anyone who can't build a Library.
  • Must be built in a City (not Village)
Sanchi Stupa
Wonder Sanchi.png
  • Krateia.png : 800
  • Timber.jpg : 620
  • +8 WP.png
  • Increases all your building hit points by 50%
  • Your Wealth.jpg Wealth income increased by 66%
  • Raises your Commerce Limit for Wealth.jpg Wealth by +20
  • Does not need to be built near a Settlement
Pharos
Pharos
  • Metal.png : 900
  • Timber.jpg : 600
  • Krateia.png : 400
  • +4 WP.png
  • Reveals the entire map
( Egypt only)
  • Rereq Level 6: Mechanical Energy Science

Pantheon

Kc0 eikon.png

  • Metal.png: 300
  • Timber.jpg: 300
  • +9 WP.png
  • Has the ability of a Sanctuary.
  • +50% Timber.jpg gather rate.
  • Commerce Limit on Timber.jpg increased by 100
  • Temple effects increased by 50%
  • Must be built in a City (not Village)
  • Cannot be captured by the enemy.
  • Buildable to only a select few: Roundel bharat.png, Greece, Rome, Roundel chimp.png, Carthage, Dacians,
  • Replaces Forbidden City from HQC original.
  • What factions? possibly, has different appearance. Lac Viet Temple from Hong is absorbed into this Wonder.
  • Graeco-Roman one: Olympus in [1], Pantheon in Imperial Era.

Imperial Age[edit | edit source]

Pergamon Altar
Kc0 pergamon.png
  • Krateia.png : 800
  • Food.jpg : 500
  • Wealth.jpg : 250
  • +8 WP.png
  • Reduces the non-Krateia.png Influence costs of research by 50%
  • Siege, Artillery and Supply units move 25% faster
  • Buildings are built 25% faster
( Greece only.)
  • Prereq Aristocracy Policies, Isolationism Policies
  • Must be built in a City, not a Village.
Rhodios Kolossos
Wondert-colossus.png
  • Krateia.png : 1,000
  • Timber.jpg : 450
  • Wealth.jpg : 370
  • +7 WP.png
  • +50 to Commerce Limit on Timber.jpg, Wealth.jpg.
  • +50 Population Limit .
  • Wealth.jpg gather rate increased by 30%.
( Greece only.)
  • Prereqs:
    • Commonwealth Policies
    • Engineering Construction
Amphitheatrum Flavium
Wonder colosseum.png
  • Metal.png : 700
  • Food.jpg : 500
  • +5 WP.png
  • Increases your National Borders by +2
  • Attrition to enemy units in your territory increased by +33%
  • Forts and Towers upgrades 15% cheaper
(Rome only.)
  • Prereqs:
    • Aristocracy Policies;
    • Urban Corporation Policies
  • Must be built in a City, not a Village.
Domus Aurea
Domus Aurea
  • Wealth.jpg : 1,100
  • Krateia.png : 500
  • +7 WP.png
  • Has the functions of a Warrior Hall. Cannot be captured by an enemy.
  • -50% to Ship creation time.
  • +200% income from Rare resources (in your territory) and Markets.
  • Receive the bonus abilities of all Rare resources in your territory, even if you don't have a Merchant there.
  • Does not need to be built near a Settlement
(Rome only.)
  • Prereqs:
    • Monarchy Policies;
    • Commonwealth Policies
  • Must be built in a City, not a Village.
  • Replaces Temple Tower from HQC original.
Forum Trajani
Trajan.png
  • Metal.png: 650
  • Wealth.jpg: 300
  • +9 WP.png
  • +50% Metal.png gather rate.
  • +100 to Commerce Limit for Metal.png.
  • -25% to Barracks, Corral, and Dock unit costs.
  • Must be built in a City (not Village)
(Rome only.)
  • Prereqs:
    • [2] Imperial Age [2];
    • Expansionism Policies;
    • Crafts Specialisation Construction

Grand Citadel

Citadel.png

  • Wealth.jpg : 1,100
  • Metal.png : 700
  • +6 WP.png
  • Massive Fortification with long range, many Hit Points, extra garrison value.
  • -100% attrition damage for your units.
  • Free land unit upgrades.
  • Does not need to be built near a Settlement, may be built anywhere a Fort or Keep can.
  • Deals added damage versus Battering Rams, Siege Towers (but not Siege Rams)
(Roundel persia.png Roundel chimp.png Roundel axum.png Roundel dacia.png only.)
  • Prereqs:
    • [2] Imperial Age [2]
    • Level 5: Strategic Reserves Military
    • Engineering Construction
Scriptorium Magnum
Bastion.png
  • Krateia.png : 3,000
  • Wealth.jpg : 1,400
  • +6 WP.png
  • The cost to buy goods at Market is never higher than 125Wealth.jpg; the price to sell is never lower than 50Wealth.jpg.
  • All Technologies and Upgrades can be researched instantaneously.
( Roundel chimp.png Roundle qmt.png Roundel carthage.png Roundel hellenic.png Roundel rome.png Rounder bharat new.png Roundel persia.png only.)
  • Must be built in a City (not Village)
  • Most factions. But it should have a different appearance. Ideally the Museion of Egypt should be used as its model. Maybe this means we ought to reuse it for the Assyrian counterpart?
  • Tokharoi excluded.
  • Appearance:
    • Egypt, Parthians: Museion
  • Romano-Greek: Celsium ofEphesus
  • Chinese/Asian: WIP.
  • NB "Scriptorium Magnum" = Lat. "Great Library"

Sigiriya

Lionrock lanka.png

  • Food.jpg: 1,000
  • Timber.jpg: 620
  • +9 WP.png
  • Increases your National Borders around its vicinity.
  • While under construction, will not be revealed to enemy until complete.
  • Receive Fortification upgrades for free and all Castles, Fortresses and Citadels gain 33% more hitpoints.
  • Units garrisoned at any Fort Heal at +500% the normal rate.
( Roundel bharat.png Roundel axum.png only.)
  • Prereq: [2] Imperial Age [2]