Age of Empires

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"220 BCE:

"The old Age of Chariots and brass-armed priest-kings has been consigned to the realms of myth and make-believe. Cheap metal tools and vast professional armies, and a new weapon — cavalry — now spearhead a greater race for power across the world; the wealth of empires now is a key to many spearheads."

"Yet in spite of these innovations, these new empires are trapped in a neverending race that ever waxes long and sanguinary: for while the new order of cavalry and soldiers bring in riches, that new order can only expect to see the wages of war swallowed up in a vicious cycle, as the cost of peace demands more in blood, treasure and tears once more.

"To the west, the long colonial conflict between Carthage and Rome has erupted again, even as the Greek Seleucid Empire must fend off its Parthian, Egyptian and Indian rivals. The east isn't any more peaceful: Qin may have triumphed at last, yet threats to the north and south threaten to swamp the fledgling Chinese nation in a sea of rape, ruins and bloodshed.

"How then should humanity resolve this cycle before it consumes all? Perhaps it is for you to find the answer.

"Welcome to the world of WARBIRTH."

Factions[edit | edit source]

AksumAu LacCarthageChinaDaciansEgyptFunanGaramantiansGaulGermaniaGreeceIllyriaIndiaKoreaKushNanyuePersiaPyuRomeSakaSarmatiansTokharoiXiongnüZhangzhungWb2 facs.png

Features[edit | edit source]

The original mod by Hong Quan Cand can be found on Moddb.

Mercenaries and slavery[edit | edit source]

Wealth is now a very important resources, probably as important as it was with Age of Chariots and Rise of the Ancients. Mercenaries play a vital role in your military forces. Often, you will discover that mercenaries, while expensive, can often provide superior advantages over what you have in your Corrals or Barracks - so make sure your taxation and trade is maxed out, so you can purchase the mercenary units you're going to use to defeat your opponents.

Note, however, too, that there is a new mechanic - slavery. Citizen units - Peons - now have a Wealth cost, but are created much, much faster, so that means that those with Wealth can turbocharge their economies at ease, while others that do not have access to both food and Wealth are at a gross disadvantage.

Egypt can be a very powerful faction, while others like China and the Xiongnu may see a nerf to their powers.

Pop caps: Massive but costly armies[edit | edit source]

The maximum size of armies is now 1,000 : but penalties on Military research demographics remain.

CtW ideas[edit | edit source]

No CtWs are being planned for this mod but if there are any, they will most likely concentrate on these events:

  • Emperor Wu's campaigns - a massive CtW covering China and Central Asia, with a peripheral southeast Asian presence.
  • Constantine's Civil War - Lead Constantine of Britain on a quest to reunite Rome but watch out for barbarian attacks - or use the chaos as one of the barbarians to bring an end to Rome.

Scenarios[edit | edit source]

  • Ride of the Black Huns.
  • 2nd Punic War
  • Eastern Jin and the Sixteen Kingdoms.
  • Graeco-Indian wars.
  • Third Servile War - fall of Sicily.
  • Dacian Wars
  • Periplus - war between Egypt, Seleucids, Persia and Aksum - and two minor factions: Nabataea (Parthia) and Arabia (Aksum).