Egyptians/Late CtW

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< Egyptians

Blood and Iron
Playable factions

Hebrews Phoenicians Mitanni Rasenna Iranians Germans Celts Achaeans Zhou Elamites Arabs
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Egyptians - practically bombed to shit, with only the capital at ta-Mehw. Same with everyone else except for Europe and the Far East.

Although Egypt is fairly weak, she has one benefit - she has access to most of Africa, except for Carthage, and she also has three allies - the Greeks in the north, as well as the Hittites in Phoenicia, and Israel which is in effect a Satrap. In effect, the Egyptians have a fairly strong defensive eastern frontier, allowing them a chance at retaking and reuniting the Egyptian lands for an extra army, in addition to obtaining its Tribute bonus.

CtW objectives[edit | edit source]

  • Hold 8 sources of Iron Ore, OR
  • Hold 8 Supply Centres.
  • Secondary tasks:
    • Reunite all four Egyptian lands to receive an extra army.

Initial start:[edit | edit source]

  • Territories: Ta-Mehu (level 3, capital); Ta-Mefkat (level 2)
  • Allies: Hittites; Greeks
  • Satraps: Hebrews
  • Tribute.png: 70
  • Bonus.png: 2 x Warpath
Strategic Overview
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Basic gameplay Rising Tide Blood and Iron