Libyan Skirmishers

From Warbirth Wiki

"The accuracy of the skilled archers was sometimes astonishing, and Daybreak never missed one of their training sessions."

Christian Jacq, The Black Pharaoh

In game[edit | edit source]

Libyarchers ico.png
Libyan Skirmishers — Vital statistics

Light infantry unit with medium-powered range, able to take out slow-moving targets but must be protected from cavalry and light infantry.

Prereq: Build time HP LOS Attack Attack speed Movement
speed
Level 2: Mercenaries Military
2.8s
(42t)
59 5 11 1.6s
(25t)
29
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Timber: 50;
Wealth.jpg: 30
Wealth.jpg: 5
1 34df4911558ba80fd8d12c786dcfca50.png 0 1–10
  • Attack bonus versus most infantry units.

Roundel carthage.png Roundel garama.png

Overall strategy[edit | edit source]

They are warriors armed with bows, who deal adeded damage versus unarmoured troops owing to the venom on their weapons. As a result, it is never wise to engage Libyan Skirmishers except with good cavalry units - or with Spies or Priests. Note that Libyan Skirmishers enjoy an attack bonus against one another.

See also[edit | edit source]

Notes[edit | edit source]

Only units with armour rating of 0-1 take added damage from Libyan Skirmishers. For 0, it is 75% extra whereas for 1 it is 38%.