Semitic Axe Levy
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“[They] burned our cities ruthlessly, razed to the ground the temples of our gods, and treated all the natives with a cruel hostility.” —Manetho, Aegyptiaca
In game[edit | edit source]
Semitic Axe Levy — Vital statistics | ||||||||
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Mercenary axe unit. Has far poorer LOS than convention Light Axemen, but is trained faster and moves faster.
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Prereq: | Build time | HP | LOS | Attack | Attack speed | Movement speed |
Upgrades to | |
5.3s (80t) |
87 | 2 | 16 | 2.1s (32t) |
29 | |||
Cost | Created from | Armour | Weapon range | Specialty | ||||
Base | Ramp | Pop | ||||||
1 | 2 | Melee | ||||||
Overall strategy[edit | edit source]
While comparable to Regular Spearmen, Semitic Spear Levy are trained faster but suffer from one glaring defect - they have near to no LOS, meaning that they are not the best units for use for attack since their low LOS restricts their initiative. for the best results they, like most Semitic units, need the guidance of a Semitic Battle-Chief to lead them into the field.
Unit summary[edit | edit source]
- Amongst all other infantry types, Spearmen have the highest cost in resources, so you might wish to supplement them with light infantry.
- Spearmen are most effective but only as either purely defensive or offensive units, due to their speed. This also makes them vulnerable against more versatile units, such as missile infantry and cavalry, which can easily take them apart or massed light infantry.
- Rising Sun — The Japanese spearmen are instead salaried with more food as opposed to metal. While this may seem like a handicap, it in fact makes them very cheap in later stages of the game, helped by their being able to be spawned from the Barracks for free once completed.
- Mental Tartan — Far to the north of Britannia rule the Scots. Their Cliarthaire, while somewhat slow on foot, are highly proficient with the spear, making them the bane of cavalry.
See also[edit | edit source]
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Notes[edit | edit source]
These units are an upgrade of Spearmen, having some form of armour and a simple helmet, as well as better-looking shields. Armour for infantry, however, remains very poor until the Axial Age when you start getting units with better kit.