The Hebrews have the Power of Ceremony.
Faction Tribes: Akkadian National Bonuses:
- (Hebrews can't research Aristocracy)
- Start with 50% bonus
Food. This works with all resource settings, e.g. like Variable ... or Random.
- Second City built acts as a Capital as well. Both receive Capital border bonus, and both must be captured to eliminate you.
- Receive a 30% discount on
Administration research.
- Receive Taxation upgrades for free (still requires a Sanctuary).
- You always have the maximum number of Caravans allowed, thus don't need to build them.
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Unique Units:
Note: the Hebrews cannot build Battering Rams or train Archers (the Composite Bowman is still available)
Mercenary Units:
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Upgrades:
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Wonders:
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Settlements:
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Leaders:
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- Shechem
- Yerushalaym
- Jericho
- Mahanaim
- Meggido
- Beer-Sheba
- Michmash
- Emmaus
- Tirzah
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- Penuel
- Shiloh
- Judah
- Hazor
- Gilgal
- Joppa
- Ashdod
- Ashkelton
- Geba
- Lahish
- Gath
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- Samara
- Shiloh
- Gezer
- Gibeon
- Tamar
- Beth-horon
- Jabesh-Gilead
- Dan
- Riblah
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- Othniel
- Ehud
- Shamgar
- Gideon
- Tola
- Jair
- Jephthah
- Ibzan
- Elon
- Abdon
- Samson
- Joshua
- Saul
- David
- Solomon
- Rehoboam
- Abijah
- Asa
- Jehoshaphat
- Jehoram
- Ahaziah
- Athaliah
- Jehoash
- Amaziah
- Uzziah
- Jotham
- Ahaz
- Hezekiah
- Manasseh
- Amon
- Josiah
- Jehoahaz
- Jehoiakim
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