Arab Mercenary Skirmishers
From Warbirth Wiki
In game[edit | edit source]
Arab Mercenary Skirmishers — Vital statistics | ||||||||||
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Cheap but weak light melee mercenary infantry, can run very fast and is meant for use against heavy infantry.
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Prereq: | Build time | HP | LOS | Attack | Attack speed | Movement speed |
Upgrades to | |||
4s (60t) |
50 | 2 | 9 | 2s (30t) |
29 | ![]() | ||||
Cost | Created from | Armour | Weapon range | Specialty | ||||||
Base | Ramp | Pop | ||||||||
1 | ![]() |
None | 0-6 |
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Overall strategy[edit | edit source]
The apparent nakedness of these units, save for their rawhide bucklers, belie their deadliness — they are highly effective at close range against heavy infantry, particularly mid-tier ones, owing to the nature of their clubs and maces which provide for them some degree of anti-armour capability — not to mention mobility against more heavily armed but encumbered opponents.
As a result, these units can be very useful in the field, especially against more initially advanced factions (in particular, the Hittites or the Achaeans) but one should always be wary of missile units, especially ranged cavalry, as they are often too fast to be countered effectively by Arab Mercenary Skirmishers. As a result, these units are often best used in Arab fashion — and that is in short-ranged, cross-border attacks, especially if the map is small or congested to provide for multiple targets.