Persia have the power of Ceremony.
Of the three Indo-Aryan tribes of Rise of the Ancients, Maedia combines the swift and fast steppe cavalry line with some rather powerful economic boosts.
Faction Tribes: Indo-Aryan, Nomadic, Akkadian National Bonuses:
- Start with 50% bonus Food. This works with all resource settings, e.g. like Variable ... or Random.
- Second City built acts as a Capital as well. Both receive Capital border bonus, and both must be captured to eliminate you.
- Receive a 30% discount on Administration research.
- Receive Taxation upgrades for free (still requires a House of Worship).
- You always have the maximum number of Caravans allowed, thus don't need to build them.
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Unique Units:
[Proving Grounds]:
Mercenaries:
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Wonders:
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Settlements:
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Leaders:
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- Nisa
- Tisfun
- Dara
- Drangana
- Neh
- Traxiana
- Sasun
- Aragatsotn
- Sevan
- Spitak
- Arsamosta
- Adana
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- Susa
- Phraaspa
- Parsa
- Tabae
- Kangavar
- Tabrax
- Sadrakarta
- Van
- Ani
- Kars
- Taron
- Tavush
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- Gorgan
- Asak
- Agbatana
- Farah
- Saramana
- Saddarvazeh
- Armavir
- Sper
- Yervandashat
- Manzigerd
- Regina
- Syunik
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- Arshak
- Surena
- Frayapat
- Frahadyakam
- Mehrdat
- Ardvandam
- Oradyakam
- Pakurdavam
- Narseh
- Bahram
- Shapor
- Hormizd
- Ardashir
- Khosrau
- Yazdegerd
- Kavadh
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