The Arabs have the Power of the Desert.
Faction Tribes: Afro-Semitic, Arid National Bonuses:
- (Arabs cannot research Legalism.)
- Sunburn : Enemies take double attrition damage. Attrition research upgrades received for free.
- Open Terrain : National Border recieve +1 bonus per level of Administration research.
- Raiding Tactics : Cavalry does +25% damage to enemy supply and artillery units.
- Survivalist : Plunder from Moorish buildings goes back to the owner and not the enemy.
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Unique Units:
Mercenary Units:
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Upgrades:
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Wonders:
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Settlements:
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Leaders:
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- Dumat
- Dilmun
- Magan
- Muscat
- Sohar
- Dedan
- Yadi
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- Jubbah
- Thaj
- Najran
- Jarrah
- Ma'rib
- Sana'a
- Tadmur
- Khaybar
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- Faw
- Yathrib
- Bakkah
- Iram
- Uqair
- Fadak
- Ghaiman
- Abalat
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- Zabibe
- Samsi
- Tabua
- Te'elhunu
- Tarut
- Kabeer
- Mataal
- Jashim
- Hinas
- Takhmy
- Shamit
- Nabat
- Kedar
- Abdeel
- Dumah
- Massa
- Tema
- Althan
- Abiate
- Uate
- Mn'y
- Talny
- 'Abdan
- Slih
- Fthij
- Mas'ud
- Shahr
- Manium
- Uperi
- Hundaru
- Pade
- Gindibu
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