In Age of Empires, technologies are researched from the Town Centre. For the purposes of this mod, they shall be based off palatial villas.
Only two ages are available in Rise of the Moderns: The Raj of Steam and Steel, and their icons resemble those of Age of Darkness.
Name
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Cost
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Mechanical Age
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<base>
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Electronic Age Leads to : Tariffs Thinking Machines Callous Exploitation
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: 2,100 : 1,050
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The world of The Raj of Steam and Steel is not the same as our world, for in this case, movements toward democratisation and liberalisation have not taken off. Instead, there is a stronger bent toward the use of authoritarian measures as befitting a post-apocalyptic setting.
Unlike Kings & Conquerors, Government policies in The Raj of Steam and Steel retain the original vanilla designations for Patriots and bonuses.
Note: The use of Right-wing governments for Green policies here is NOT a mistake.
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Name
|
Cost
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Feudalism
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: 80 Timber : 80
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Royal Prerogative Prereq:
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: 150 Timber : 150
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Despotism
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: 300 Timber : 300
|
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Patriot names:
- Green: The Citizen, the Protector of the Realm, the People's Vanguard.
- Red: The Baron, the Monarch, the Autocrat.
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The commerce track is fully based on that of Age of Darkness.
Name
|
Cost
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Scientific Management
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:100
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Currency Manipulation Leads to: Credit
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:200
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Fiscal Reserves Leads to : Synthetic Derivatives Customs Reform
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:300 :200
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Steam Power Leads to : 31px Shell Process
|
|
Tariff Wars Leads to : Tariffs
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:1,200 :500
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Financial Regulation Leads to :
|
:1,500 :800
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National Infrastructure
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:2,000 :1500
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This track is based off A Wrong Turn's but is interspersed with those of Fall of Nations.
This track is based off that of The Southeastern Dragon.
Follows that of Fall of Nations.
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