Talk:The Raj of Steam and Steel/Technologies and upgrades
From Warbirth Wiki
Technologies[edit source]
In Age of Empires, technologies are researched from the Town Centre. For the purposes of this mod, they shall be based off palatial villas.
Trunk techs[edit source]Only two ages are available in Rise of the Moderns: The Raj of Steam and Steel, and their icons resemble those of Age of Darkness.
Politics[edit source]The world of The Raj of Steam and Steel is not the same as our world, for in this case, movements toward democratisation and liberalisation have not taken off. Instead, there is a stronger bent toward the use of authoritarian measures as befitting a post-apocalyptic setting. Unlike Kings & Conquerors, Government policies in The Raj of Steam and Steel retain the original vanilla designations for Patriots and bonuses.
Patriot names:
|
Commerce Commerce[edit source]The commerce track is fully based on that of Age of Darkness.
Science Science[edit source]This track is based off A Wrong Turn's but is interspersed with those of Fall of Nations.
Civics File:Civitas.jpg[edit source]This track is based off that of The Southeastern Dragon.
Military
|
Name | Cost |
---|---|
National Defence Leads to : 31px |
|
Military-Industrial Complex Leads to : Polygonal Architecture Religious Fundamentalism |
|
Rapid Dominance Doctrine Leads to: 31px |
|
Recruitment Leads to: Blood and Soil |
|
Professional Corps Leads to :31px |
![]() ![]() |
Strategic Reserves Leads to: 31px |
![]() ![]() |
Infiltration Assault Doctrine |
Upgrades[edit source]
Woodworking Woodworking[edit source]
|
Construction
|
Name | Cost |
---|---|
Monumental Architecture Prereq: Academic Disciplines Leads to: Mass Manufacturing |
|
Precision Engineering Prereq: Civics Level 3: Law Enforcement Fourth Estate Leads to : Polygonal Architecture |
|
Agronomics
[edit source]
Name | Cost |
---|---|
Brewing Prereq: Civics Level 3: Law Enforcement |
Timber : 250![]() |
Canning Process Prereq: Civics Level 5: Helotry Synthetic Derivatives |
Timber : 350![]() |
Healthcare
[edit source]
Name | Cost |
---|---|
Triage Prereq: Academic Disciplines |
![]() ![]() |
First Aid Prereq: 31px |
![]() ![]() |
Pharmaceuticals Prereq: Civics Level 6: Empire 31px |
Oil : 350![]() |
Metallurgy
[edit source]
Name | Cost |
---|---|
Shell Process Prereq: Commerce Level 4: Steam Power Science Level 3: Cryofusion |
Timber : 350 |
Callous Exploitation Requires: [2] Electronics Age 31px |
Timber : 450 |
Logistics Logistics[edit source]
Name | Cost |
---|---|
Mass Manufacturing Prereq: Military Level 1: National Defence Monumental Architecture Leads to: ![]() |
Timber : 100 |
Supply Network Prereqs: Commerce Level 4: Steam Power Precision Engineering |
![]() ![]() |
Pedagogics
[edit source]
Name | Cost |
---|---|
Academic Disciplines Prereq : 31px Leads to : Triage Credit Monumental Architecture |
![]() |
Fourth Estate Prereq : 31px 31px Leads to :Precision Engineering |
![]() |
Academic Espionage Prereq : 31px |
![]() |
Thinking Machines Prereq : [2] Electronics Age 31px Leads to : 30px |
![]() |
Strategy
[edit source]
Name |
Cost |
---|---|
Cryptography Prereq: 31px |
![]() ![]() |
SIGINT Prereq: Military Level 6: Strategic Reserves 31px |
![]() ![]() |
Taxation
[edit source]
Name | Cost |
---|---|
Credit Prereq: 31px Academic Disciplines |
![]() Timber : 100 |
Customs Reform Prereq: Commerce Level 3: Fiscal Reserves |
![]() Timber : 200 |
Tariffs Prereqs: [2] Electronics Age 31px Leads to : 31px |
![]() Timber : 400 |
Religion/Propaganda
[edit source]
Name | Cost |
---|---|
Press control Prereq: Civics Level 1: Corporatism Leads to : 31px |
![]() |
Propaganda techniques Prereq: Civics Level 4: Authority |
![]() |
Ethnic revival Prereq: Civics Level 7: Colonial System |
![]() |
Fortification
[edit source]
Name | Cost |
---|---|
Polygonal Architecture Prereq: Military Level 2: Military-Industrial Complex Precision Engineering |
|
Regime Survival Prereq: Military Level 5: Professional Corps Tariffs |
Attrition Attrition[edit source]
Name | Cost |
---|---|
Religious Fundamentalism Prereq: 31px Military Level 2: Military-Industrial Complex |
![]() ![]() |
Communalism Prereq: Civics Level 4: Authority |
![]() ![]() |
Blood and Soil Prereq: Military Level 4: Recruitment Leads to: 31px |
![]() ![]() |