The Raj of Steam and Steel/Technologies and upgrades

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< The Raj of Steam and Steel

Technologies[edit | edit source]

In Age of Empires, technologies are researched from the Hqc townctr.png Civic Centre.

Trunk techs[edit | edit source]

Only two ages are available in Rise of the Moderns: The Raj of Steam and Steel, and their icons resemble those of Age of Darkness.

Name Cost
[1] Imperial Era
Imperial Era
 <base>
[2] Electronic Era
Electronic Era
Leads to :
Leads to : Polygonal architecture Triage Preservation Precision engineering Open-cast mines

Krateia.png : 2,100
Food.jpg : 1,050

Of the six upgrades requiring the Electronic Era trunk tech, Polygonal architecture Polygonal Architecture is probably the most important of all in Age of Empires since it functions as a gateway upgrade, not just for the whole Fortification upgrade track, but because the same also leads to new developments in Logistics and Strategy. However, this is but a rule of thumb — the value of this upgrade will vary, depending on what civ you play and what other civs you face.

(Scroll down to see Upgrades)

Commerce Commerce[edit | edit source]

Unlike Age of Chariots and Rise of the Ancients, Commerce research in Age of Empires uses Influence and Food - thus making it harder, as can be expected, to either invest in culture or in industry. You can either invest your Food and Influence in exacting more tax, or spend it on the arts or your economy. The choice is yours.

Name Cost
Commerce Level 1: Road Networks
Road Networks
Krateia.png :100
Commerce Level 2: Scientific Management
Scientific Management
Leads to: Silviculture
Krateia.png :200
Commerce Level 3: Currency Manipulation
Currency Manipulation
Leads to : Credit
Krateia.png :300
Food.jpg :200
Commerce Level 4: Warehousing
Warehousing
Krateia.png :800
Food.jpg :300
Commerce Level 5: Steam Power
Steam Power

Leads to : Sawmills Polysteel

Krateia.png :1,200
Food.jpg :500
Commerce Level 6: Infrastructure
Infrastructure
Leads to : Customs reform
Krateia.png :1,500
Food.jpg :800
Commerce Level 7: Entrepôt Trade
Entrepôt Trade
Krateia.png :2,000
Food.jpg :1500

Science Science[edit | edit source]

Unlike Age of Chariots and Rise of the Ancients, Scientific research in Age of Empires uses Influence and Food - thus making it harder, as can be expected, to either invest in culture or in industry. You can either invest your Food and Influence in exacting more tax, or spend it on the arts or your economy. The choice is yours.

i-War variations in Warbirth mean that Scientific research is far less significant, since most buildings don't have any expandable LOS. However, since expandable LOS is now attached to the location of your Meeting House and the Palace wonder, it is still useful for you to research it if only as a precaution against anyone using spies or invisible units, such as the Dacians, Bach Viet or Germans.

Name Cost
Science Level 1: Physics
Physics
Leads to: Propaganda techniques

Food.jpg : 120

Science Level 2: Vocational Training
Vocational Training
Leads to : Academic disciplines Silviculture Measuring tools

Food.jpg : 170

Science Level 3: Statistics
Statistics
 Leads to : Supply network Triage

Krateia.png : 160
Food.jpg : 200

Science Level 4: Cosmography
Cosmography
 Leads to : Shell process

Krateia.png : 300
Food.jpg : 300

Science Level 5: Eldritch Research
Eldritch Research
Leads to: Press control

Krateia.png : 800
Food.jpg : 500

Science Level 6: Orgonics
Orgonics
Leads to : Precision engineering

Krateia.png : 1,200
Food.jpg : 800

Science Level 7: Sorcery Guilds
Sorcery Guilds

Krateia.png : 1,500
Food.jpg : 1,500

Administration Civic.jpg[edit | edit source]

The task of administration is less connected to public deliberations as it is now to creating a physical presence - Administration creates the population centres, but only Science or Commerce can make them flourish as economic hubs.

However, there are two areas of economic resource production which Administration governs -- and that is Wealth production through Taxation, as well as Food production through Agronomics. This, in addition to the Administration tech track taking over the vanilla Civics track of Rise of Nations (as well as its important task of expanding your geographic borders on the game map) makes the Administration track no less important (if not more) than the Military track. Without the resources and Peons that Administration can drag in, your empire will be stagnant.

Name Cost

Administration Level 1: Corporatism
Corporatism


Leads to : Propaganda techniques
Wealth.jpg : 50
Administration Level 2: Bureaucracy
Bureaucracy

Leads to : Brewing Credit Ethnic revival

Wealth.jpg : 150
Timber.jpg : 120
Administration Level 3: Law Enforcement
Law Enforcement
Wealth.jpg : 300
Timber.jpg : 160
Administration Level 4: Authority
Authority

Leads to : Milling Contractual factorship

Wealth.jpg : 500
Timber.jpg : 230
Administration Level 5: Helotry
Helotry
Wealth.jpg : 800
Timber.jpg : 500
Administration Level 6: Empire
Empire
Wealth.jpg : 1,000
Timber.jpg : 800
Administration Level 7: Colonial System
Colonial System

Leads to : Canning process

Wealth.jpg : 1,500
Timber.jpg : 1,000
Krateia.png : 800

Military Military[edit | edit source]

Name Cost
Military Level 1: National Defence
National Defence

Food.jpg :170

Military Level 2: Military-Industrial Complex
Military-Industrial Complex

Food.jpg : 100
Metal.png : 100

Military Level 3: Rapid Dominance Doctrine
Rapid Dominance Doctrine
Leads to: Cryptography

Food.jpg : 200
Metal.png : 160

Military Level 4: Recruitment
Recruitment
Leads to: Secret Service Mass manufacturing Defensive federalism

Krateia.png : 360
Metal.png : 250

Military Level 5: Professional Corps
Professional Corps
Leads to : Tariffs
Krateia.png : 650
Metal.png : 400
Military Level 6: Strategic Reserves
Strategic Reserves
Krateia.png : 1,300
Metal.png : 500
Military Level 7: Infiltration Assault Doctrine
Infiltration Assault Doctrine
 Leads to : Regime survival

Krateia.png : 1,800
Metal.png : 1,200

Note that the same time penalties as mentioned here on all Military tech levels from level 4 onward don't apply in these instances, since Age of Empires does not deal with the Bronze Age.

Upgrades[edit | edit source]

Woodworking Woodworking[edit | edit source]

Name Cost
Silviculture
Silviculture
 Prereq: Science Level 2: Vocational Training Commerce Level 2: Scientific Management
Metal : 150
Food : 150
Sawmills
Sawmills
 Prereq: Supply network
Metal : 250
Food : 250
Synthetic derivatives
Synthetic derivatives
 Prereq: Commerce Level 5: Steam Power Canning process

Metal : 450
Food : 450

Construction Construction[edit | edit source]

Name Cost
Measuring tools
Measuring tools
Prereq: Science Level 2: Vocational Training
Leads to : Polygonal architecture

Wealth.jpg : 80
Timber.jpg : 80

Monumental architecture
Monumental architecture
Prereq: Academic disciplines
Leads to: Callous Exploitation Defensive federalism

Wealth.jpg : 150
Timber.jpg : 150

Precision engineering
Precision engineering
Prereq: [2] Electronic Era Science Level 6: Orgonics
Leads to: Regime survival

Wealth.jpg : 300
Timber.jpg : 300

Agronomics Agronomics[edit | edit source]

Name Cost
Brewing
Brewing
Prereq : Administration Level 2: Bureaucracy

Metal.png : 150
Timber.jpg : 150

Milling
Milling

Prereq : [2] Electronic Era Administration Level 4: Authority

Metal.png : 250
Timber.jpg : 250
Canning process
Canning process
Prereq : Administration Level 7: Colonial System
Leads to : Synthetic derivatives
Metal.png : 450
Timber.jpg : 450

Healthcare Healthcare[edit | edit source]

Name Cost
Triage
Triage
Prereq: [2] Electronic Era Science Level 3: Statistics
Food.jpg : 80
First aid
First aid
Prereq: Fourth Estate
Food.jpg : 250
Wealth.jpg : 80
Surgery
Pharmaceuticals
Prereq: Academic espionage
Food.jpg : 450
Wealth.jpg : 250

Metallurgy Metallurgy[edit | edit source]

Name Cost
Shell process
Shell process
Prereq : Science Level 4: Cosmography

Timber.jpg : 250
Food.jpg : 250

Callous exploitation
Callous exploitation
Prereq : Monumental architecture

Timber.jpg : 350
Food.jpg : 350

Polysteel
Polysteel
Prereq : [2] Electronic Era Commerce Level 5: Steam Power

Timber.jpg : 450
Food.jpg : 450

Logistics Logistics[edit | edit source]

Name Cost
Supply network
Supply network
Prereq: Science Level 3: Statistics
Leads to: Sawmills
Food.jpg : 150
Wealth.jpg : 80
Mass manufacturing
Mass manufacturing
Prereq: Military Level 4: Recruitment
Food.jpg : 230
Wealth.jpg : 150
War economy
War economy
Prereq: Military engineering
Wealth.jpg : 350
Metal.png : 250

Pedagogics Pedagogics[edit | edit source]

Name

Cost
Academic disciplines
Academic disciplines
 Prereq : Science Level 2: Vocational Training
Leads to : Monumental architecture
Timber.jpg : 200
Fourth Estate
Fourth Estate
 Leads to : First aid
Timber.jpg : 400
Academic espionage
Academic espionage
Prereq : Sovereign Rights
 Leads to : Surgery
Timber.jpg : 600
Thinking machines
Thinking machines
 Prereq : New Course
Timber.jpg : 700
Wealth.jpg : 700

Strategy Strategy[edit | edit source]

Name

Cost
Cryptography
Cryptography
Prereq: Military Level 3: Rapid Dominance Doctrine
Wealth.jpg : 80
Food.jpg : 80
Secret Service
Secret Service
Prereq: Military Level 4: Recruitment
Wealth.jpg : 150
Food.jpg : 150
SIGINT
SIGINT
Prereq: Regime survival
Wealth.jpg : 300
Food.jpg : 300

Taxation Taxation[edit | edit source]

Name Cost
Credit
Credit
Prereq: Administration Level 2: Bureaucracy Commerce Level 3: Currency Manipulation
Krateia.png : 170;
Food.jpg : 70
Customs reform
Customs reform
Prereq: Administration Level 4: Authority Commerce Level 6: Infrastructure
Krateia.png : 250;
Food.jpg : 170
Tariffs
Tariffs
Prereq: Military Level 5: Professional Corps Despotism
Leads to : Blood and Soil
Krateia.png : 400;
Food.jpg : 640

Religion/Propaganda Religion - Propganda[edit | edit source]

Name Cost
Raj relig0 alex.png
Propaganda techniques
Prereq: Administration Level 1: Corporatism Science Level 1: Physics
Krateia.png : 170;
Food.jpg : 70
Ethnic revival
Ethnic revival
Prereq: Administration Level 2: Bureaucracy
Leads to : Communalism
Krateia.png : 450;
Food.jpg : 150
Press control
Press control
Prereq: Science Level 5: Eldritch Research Despotism
Leads to : Blood and Soil
Krateia.png : 600;
Food.jpg : 300

Fortification Fortification[edit | edit source]

Name Cost
Polygonal architecture
Polygonal architecture
Prereq: Measuring tools

Metal.png : 100
Timber.jpg : 100

Defensive federalism
Defensive federalism
Prereq: Military Level 4: Recruitment Monumental architecture

Metal.png : 230
Wealth.jpg : 70

Regime survival
Regime survival
Prereq: Military Level 7: Infiltration Assault Doctrine Precision engineering
Leads to SIGINT Mass manufacturing

Metal.png : 450
Wealth.jpg : 150

Attrition Attrition[edit | edit source]

Name Cost
Religious fundamentalism
Religious fundamentalism
Metal.png : 80
Wealth.jpg : 80
Communalism
Communalism
Prereq: Ethnic revival
Metal.png : 150
Wealth.jpg : 150
Blood and Soil
Blood and Soil
Prereq: Press control Tariffs
Metal.png : 300
Wealth.jpg : 300

Politics Politics[edit | edit source]

  • Green techs: Populism, REpublic, Isolationism
  • Red techs: Aristocracy, Monarchy, Expansionism

Green Policies[edit | edit source]

Name Cost
Socialism
Labour Movement
Metal : 150
Food : 250
Sovereign Rights
Sovereign Rights
Leads to : Academic espionage
Metal : 250
Food : 450
New Course
New Course
Leads to : Thinking machines

Metal : 450
Food : 800

Note: The use of Right-wing governments for Green policies here is NOT a mistake.

Red Policies[edit | edit source]

Name Cost
Feudalism
Feudalism

Wealth.jpg : 300
Timber.jpg : 160

Hereditary rule
Hereditary rule

Wealth.jpg : 600
Timber.jpg : 300

Despotism
Despotism
Leads to: Press control Tariffs

Wealth.jpg : 800
Timber.jpg : 600

Note the following:

  • Tier 1 - both require Level 1 Admin.
  • Tier 2 - both require Level 4 Admin, but Green 2 available only in Electronics Era.
  • Tier 3 - both require Electronics Era AND Level 7 Admin.

Patriot design[edit | edit source]

Names:

  • Green: The Peer (the only one)
  • Red: Strongman, Warlord, Monarch.