Rising Tide campaign

From Warbirth Wiki

Start date: 1300 BCE End: 1100 BCE

"For centuries, great empires have held sway across the world, from Egypt in Africa to the great Hurrian confederacy led by the Mittani all the way to the vastness of the Shang domain in China. All built on the backs of serfs and the brass shoulders of charioteer lords.

"Yet new troubles disturb the world It is a new dawn of bronze and violence awaits to pounce like a lion. new peoples emerging out of the empty lands of Asia, while rumours of trouble and strife from beyond the north filter southwards towards the world's civilised peoples, while Egypt herself is in the throes of revolution, jealousies and fears infect the waters of the Aegean and the subjects of the Mittani chafe against Hurrian overlordship. When this new sun of brass and death awakes across the landscape, how many of you will you survive?"

Factions[edit | edit source]

Playable factions[edit | edit source]

Egypt, Greece, Hittites, Elam, Assyrians, Shang, Zhou, Indians, Phoenicians, Iranians

Known powers and alliances[edit | edit source]

  • Elam
  • Mitanni
  • Babylon
  • Assur (tutorial campaign)
  • Hittites
    • Arzawa, Phrygians, Thracians
  • Egyptians, Greeks
  • Shang (controls both Yin and Bohai)
    • Zhou

Non-alighned: Phoenicians (Cy) Indians, Iberians, Euyskadulnak, Celts, Germans. Choson, Bach Viet, Iranians, Arabs, Rasenna. These factions control only one territory apiece. Israel are absent.

Objectives[edit | edit source]

  • Kill all non-aligned factions, OR
  • Obtain 1,000 Tribute and control Tarxix, Tyrrhenian and Aquitaine (Phoenicians only)

State of the world[edit | edit source]

In Rising Tide, vast empires rule the world, with Egypt very much in control of her traditional four quarters,and the Mitanni superstate ruling across most of the Middle East with Babylon and Assur paying tribute to her. Further west are the vast kingdoms of Hatti and her vassal Arzawa along with the Argives to the west. In Asia, northeastern China is very much under the control of the Shang.

Elsewhere, however, only small statelets control single-territory nations.

Supply[edit | edit source]

The world of Rising Tide has no supply centres. Instead, armies are awarded to the 10 playable factions whenever they unify the larger "continents" (regions produce tribute when united) - ie to obtain the army of Africa, the 10 territories forming Libya and Egypt must be unified under a single faction. Ergo a nation can be in control of as many as nine armies at any time.