Zhou/Early CtW

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< Zhou

Rising Tide
Playable factions Iranians Elam Assur Achaeans Egyptians Hatti Indian Shang Phoenicians Zhou

At the beginning of Rising Tide the Zhou are in essence a Shang satrap, being incapable of forming alliances or dictating diplomacy other than making war. As with most Satrap/Colony rules, they will have to pay a small amount of Tribute to their Hegemon, the Shang, until they declare independence.

As a result, your first step as Zhou should be to take advantage of your satrap status, especially since in Rising Tide, there are no Supply Centres. As the Shang army is close by, it is theoretically possible to overrun at least one territory early in the game — either Sahun to the north, or the joint territory of Shu and Ba (Sichuan) to the south.

Roundel zhou.png

CtW objectives[edit | edit source]

  • Conquer or ally with all other factions.
  • Secondary tasks:
    • Seize control of the Yangtze basin — Shu and Ba, Huaiyi, Chu, Min — to obtain a second army.

Initial start:[edit | edit source]

Strategic Overview
Roundel zhou.png
Basic gameplay Rising Tide Blood and Iron