- For this faction’s successor cultures, see Maedia, Saka and Persia.
The Iranians have the power of the Plains.
Faction Tribes: Indo-Aryan, Nomadic, Akkadian National Bonuses:
- Receive
Food for each Peon, Scout, and Cavalry unit (except when garrisoned).
- Farms and granaries in captured enemy cities are instantly razed.
- Have no national territory, and can construct buildings in any territory not held by another nation.
- Nomadism : No access to Farms or Granaries.
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Unique Units:
- Steppe Cataphract
- Axjitai — ubiquitous horse archer unit that is capable of resisting attrition, and which is efficient at picking off infantry.
Mercenaries:
Note: the Iranians cannot build Barracks
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Upgrades:
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Wonders:
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Settlements:
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Leaders:
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- Sintashta
- Tolstaya
- Olbia
- Tanais
- Kelermes
- Ulski
- Arzhan
- Ecbatana
- Nasaf
- Amuluzjan
- Faryab
- Juzjan
- Panchkent
- Maracanda
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- Kurdzhips
- Tsymbalka
- Kozel
- Myriv
- Ishbijaq
- Xax
- Kath
- Bukhara
- Jizzakh
- Nurota
- Termez
- Balasagun
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- Solokha
- Kamianka
- Issyk
- Kul Oba
- Gelonus
- Pazyryk
- Chertomlyk
- Baykand
- Arbinjan
- Hazarasp
- Akhrun
- Shuman
- Talaqan
- Balkh
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- Teushpa
- Sandakhshatra
- Deioces
- Phraortes
- Cyaxares
- Astyages
- Teispes
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