Axjitai
From Warbirth Wiki
In game[edit | edit source]
Axjitai — Vital statistics | ||||||||
---|---|---|---|---|---|---|---|---|
Light horse archer unit. Very weak if cornered by melee units, but immensely powerful if used against melee targets whilst attacking while moving.
| ||||||||
Prereq: | Build time | HP | LOS | Attack | Attack speed | Movement speed |
Upgrades to | |
13.2s (199t) |
77 | 10 | 13 | 1.67s (25t) |
35 | |||
Cost | Created from | Armour | Weapon range | Specialty | ||||
Base | Ramp | Pop | ||||||
1 | None | 0–8 |
| |||||
Available to Huns and Sarmatians. Later on replaced by Steppe Nomads.
Overall strategy[edit | edit source]
Horse arhcers - as those of Kings & Conquerors or RKC - aren't available in this mod. Suggest we absorb the Turkish Archer in, and change over the cost structure.
Current cost structire: 80g/2g 1 f and 99 ticks => 225 ticjs, 60 g 40 t and 1 gt
OR an improved version?
Notes[edit | edit source]
Check MHLoppy's patchesto see how strong these bonuses should be.