Iranians

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Faction Overview Strategic Overview History
For this faction’s successor cultures, see Maedia, Saka and Persia.

The Iranians have the power of the Plains.

Faction Tribes: Indo-Aryan, Nomadic, Akkadian
National Bonuses:
  • Receive Food.jpg Food for each Peon, Scout, and Cavalry unit (except when garrisoned).
  • Farms and granaries in captured enemy cities are instantly razed.
  • Have no national territory, and can construct buildings in any territory not held by another nation.
  • Nomadism : No access to Farms or Granaries.
Roundel scythoi.png

Unique Units:

  • Steppe Cataphract
  • Axjitai — ubiquitous horse archer unit that is capable of resisting attrition, and which is efficient at picking off infantry.

Mercenaries:

Note: the Iranians cannot build Barracks

Upgrades:

  • Centralisation

Wonders:

Settlements: Leaders:
  • Sintashta
  • Tolstaya
  • Olbia 
  • Tanais
  • Kelermes
  • Ulski
  • Arzhan
  • Ecbatana
  • Nasaf
  • Amuluzjan
  • Faryab
  • Juzjan
  • Panchkent
  • Maracanda
  • Melgunov
  • Kurdzhips
  • Tsymbalka
  • Kozel
  • Myriv
  • Ishbijaq
  • Xax
  • Kath
  • Bukhara
  • Jizzakh
  • Nurota
  • Termez
  • Balasagun
  • Solokha
  • Kamianka
  • Issyk
  • Kul Oba
  • Gelonus
  • Pazyryk
  • Chertomlyk
  • Baykand
  • Arbinjan
  • Hazarasp
  • Akhrun
  • Shuman
  • Talaqan
  • Balkh
  • Teushpa
  • Sandakhshatra
  • Deioces
  • Phraortes
  • Cyaxares
  • Astyages
  • Teispes