Maedia

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Faction Overview Strategic Overview History

Maedia have the power of Ceremony.

Of the three Indo-Aryan tribes of Rise of the Ancients, Maedia combines the swift and fast steppe cavalry line with some rather powerful economic boosts.

Faction Tribes: Indo-Aryan, Nomadic, Akkadian
National Bonuses:

  • Start with 50% bonus Food.jpg Food. This works with all resource settings, e.g. like Variable ... or Random.
  • Second City built acts as a Capital as well. Both receive Capital border bonus, and both must be captured to eliminate you.
  • Receive a 30% discount on Civic.jpg Administration research.
  • Receive Taxation upgrades for free (still requires a House of Worship).
  • You always have the maximum number of Caravans allowed, thus don't need to build them.
Roundel media.png

Unique Units:

Mercenaries:

  • 34df4911558ba80fd8d12c786dcfca50.png : Rong
  • Fortes.jpg : Scythians, Anatolians (no Warchief)
  • Outpost: [Hyrkanoi] Hyrkanoi Peltastoi , Hyrkanoi Pelekophoroi, [War Dogs]

Upgrades:

  • Centralisation

Wonders:

Settlements: Leaders:
  • Arzhan
  • Ecbatana
  • Bukhara
  • Samandar
  • Faryab
  • Juzjan
  • Maracanda
  • Panchkent
  • Nasaf
  • Amuluzjan
  • Kurdzhips
  • Tsymbalka
  • Kozel
  • Myriv
  • Jizzakh
  • Nurota
  • Termez
  • Balasagun
  • Baykand
  • Arbinjan
  • Hazarasp
  • Akhrun
  • Shumanf
  • Talaqan
  • Balkh
  • Kath
  • Teushpa
  • Sandakhshatra
  • Deioces
  • Phraortes
  • Cyaxares
  • Astyages
  • Teispes