Hebrews

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Faction Overview Strategic Overview History

The Hebrews have the Power of Ceremony.

Faction Tribes: Akkadian
National Bonuses:
  • (Hebrews can't research Aristocracy)
  • Start with 50% bonus Food.jpg Food. This works with all resource settings, e.g. like Variable ... or Random.
  • Second City built acts as a Capital as well. Both receive Capital border bonus, and both must be captured to eliminate you.
  • Receive a 30% discount on Civic.jpg Administration research.
  • Receive Taxation upgrades for free (still requires a Sanctuary).
  • You always have the maximum number of Caravans allowed, thus don't need to build them.
Roundel ark.png

Unique Units:

Note: the Hebrews cannot build Battering Rams or train Archers (the Composite Bowman is still available)

Mercenary Units:

Upgrades:

  • Centralisation

Wonders:

Settlements: Leaders:
  • Shechem
  • Yerushalaym
  • Jericho
  • Mahanaim
  • Meggido
  • Beer-Sheba
  • Michmash
  • Emmaus
  • Tirzah
  • Penuel
  • Shiloh
  • Judah
  • Hazor
  • Gilgal
  • Joppa
  • Ashdod
  • Ashkelton
  • Geba
  • Lahish
  • Gath
  • Samara
  • Shiloh
  • Gezer
  • Gibeon
  • Tamar
  • Beth-horon
  • Jabesh-Gilead
  • Dan
  • Riblah
  • Othniel
  • Ehud
  • Shamgar
  • Gideon
  • Tola
  • Jair
  • Jephthah
  • Ibzan
  • Elon
  • Abdon
  • Samson
  • Joshua
  • Saul
  • David
  • Solomon
  • Rehoboam
  • Abijah
  • Asa
  • Jehoshaphat
  • Jehoram
  • Ahaziah
  • Athaliah
  • Jehoash
  • Amaziah
  • Uzziah
  • Jotham
  • Ahaz
  • Hezekiah
  • Manasseh
  • Amon
  • Josiah
  • Jehoahaz
  • Jehoiakim