Category:Archers

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How do missile units interact with others?

Slingers[edit | edit source]

  • 90% damage versus heavy infantry (Heavy Spearmen, Pedites)
  • 75% versus heavy cavalry (Cataphracts, Badarai)
  • 60% versus heavy naval warships (Triremes, Floating Fortresses)
  • Very high Attenuate (-75 for bad units, but only -13 for the best ones - Neitoitoi in other words)
  • +1 splash (66%)

Archers[edit | edit source]

  • 90% damage versus heavy infantry, heavy cavalry. (no penalty for Crossbow or Composite Bow)
  • 80% versus heavy naval warships (90% for Crossbow)
  • 110% versus foot.
  • +1 splash (85%) if the unit is a longbow.

Crossbow[edit | edit source]

  • Slow speed (40+) but very good range and damage comparable to javelins.
  • Very good accuracy.
  • Crossbows outrange slings, but with pellet shot, their accuracy is drastically increased, although their attack speed is also increased.
  • 125% modifier versus heavy chariot, 150% modifier against unarmoured chariot and heavy elephant, 160% modifier versus unarmoured elephants.

Clubmen[edit | edit source]

  • 66% dmage versus h inf, h cav, h warships.
  • 150% versus foot

Chariots, Longbowmen and Crossbowmen should be allowed to ignore these penalties.