The Crucible/Technologies and upgrades
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Technologies[edit | edit source]
In Age of Empires, technologies are researched from the 31px Town Centre.
Trunk techs[edit | edit source]Whereas Age of Chariots and Rise of the Ancients have 2 tiers of researchable Ages or trunk techs, Age of Empires only has one and it is costly. This is meant to reflect the different focus and technoFormal Educational developments of the period covering the rise and fall of the Western Roman Empire, as well as the expanded geographic scope of the mod - covering central-southeast Asia and East Africa.
Of the six upgrades requiring the European Renaissance trunk tech,
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Commerce
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Name | Cost |
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Patronage of the Arts Leads to: ![]() |
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Formal Education Leads to : ![]() ![]() ![]() |
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Deductive Reasoning Leads to : ![]() ![]() |
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Chemistry Leads to : ![]() |
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Archivists Leads to : ![]() |
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Mathematisation Leads to : ![]() |
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Classicism |
Administration
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The task of administration is less connected to public deliberations as it is now to creating a physical presence - Administration creates the population centres, but only Science or Commerce can make them flourish as economic hubs.
However, there are two areas of economic resource production which Administration governs -- and that is Wealth production through Taxation, as well as Food production through Agronomics. This, in addition to the Administration tech track taking over the vanilla Civics track of Rise of Nations (as well as its important task of expanding your geographic borders on the game map) makes the Administration track no less important (if not more) than the Military track. Without the resources and Peons that Administration can drag in, your empire will be stagnant.
Military
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Name | Cost |
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Recruitment | |
Standing Army | |
Impressment Leads to: ![]() |
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Professional Corps Leads to: ![]() ![]() ![]() |
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National Defence Leads to : ![]() |
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Firepower & Calibre | ![]() ![]() |
Total War Leads to : ![]() |
Note that the same time penalties as mentioned here on all Military tech levels from level 4 onward don't apply in these instances, since Age of Empires does not deal with the Bronze Age.
Upgrades[edit | edit source]
Woodworking
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Name | Cost |
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Coppicing Prereq: ![]() ![]() |
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Deforestation Prereq: ![]() |
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Timber trade Prereq: ![]() ![]() |
Construction
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Name | Cost |
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Crafts specialisation Prereq: ![]() Leads to : ![]() |
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Early machine tools Prereq: ![]() Leads to: ![]() ![]() |
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Engineering Prereq: ![]() ![]() Leads to: ![]() |
Agronomics
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Name | Cost |
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Crop rotation Prereq : ![]() |
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Land Law Prereq : ![]() ![]() |
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Advanced irrigation Prereq : ![]() Leads to : ![]() |
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Note that Tier 3 Agronomics is available only to Granada and Morocco.
Healthcare
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Note that unlike Rise of the Ancients, Age of Chariots or Age of Empires, all three upgrades for Healthcare come from the Assembly, not the Granary.
Name | Cost |
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Surgery Prereq: ![]() ![]() |
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Medical thought Prereq: ![]() |
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Contagion theory Prereq: ![]() |
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Metallurgy
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A lot of these tech tiers aren't available to most factions. Most likely, people like Ireland, Moors, English can only do solvent extraction but others like Italy and Bohemia have Tiers 2-3.
Name | Cost |
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Solvent extraction Prereq : ![]() |
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Advanced shaft mining Prereq : ![]() |
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Mechanised metalworking Prereq : ![]() ![]() |
Logistics
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Forage => Forage => Supply Depots
Name | Cost |
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Forage Prereq: ![]() Leads to: ![]() |
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Procurement Prereq: ![]() |
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Supply depots Prereq: ![]() |
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Pedagogics
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Scholasticism, Advisory Councils => Printing Press, Printing press
Name |
Cost |
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Literacy Prereq : ![]() Leads to : ![]() |
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Advisory councils Leads to : ![]() |
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Printing press Prereq : ![]() Leads to : ![]() |
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Intelligentsia Prereq : ![]() |
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Strategy
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Foreign agents => Cryptography => Covert operations
Name |
Cost |
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Foreign agents Prereq: ![]() |
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Cryptography Prereq: ![]() |
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Covert operations Prereq: ![]() |
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Taxation
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Poll tax => Customs and excise => Scutage
Name | Cost |
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Poll tax Prereq: ![]() ![]() |
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Customs & excise Prereq: ![]() ![]() |
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Scutage Prereq: ![]() ![]() Leads to : ![]() |
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Note that Administration Level 5 (Nationhood) is automatically required for Scutage by virtue of it filtering through (Red 3) Royal prerogative.
Religion
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Name | Cost |
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Religious endowments Prereq: ![]() ![]() |
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Organised religion Prereq: ![]() Leads to : ![]() |
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Dogmatic conformity Prereq: ![]() ![]() Leads to : ![]() |
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Note that Administration Level 5 (Nationhood) is automatically required for Dogmatic conformity by virtue of it filtering through (Red 3) Royal prerogative.
Fortification
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Earthworks => Crennelation => Bombardment.
Name | Cost |
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Earthworks Prereq: ![]() ![]() |
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Crennelation Prereq: ![]() ![]() |
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Bombardment Prereq: ![]() ![]() Leads to ![]() ![]() |
Attrition
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Name | Cost |
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Communalism |
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Religious fundamentalism Prereq: ![]() |
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Holy inquisition Prereq: ![]() ![]() |
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Politics
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- Green techs: Populism, Urban Corporation, REpublic
- Red techs: Aristocracy, Monarchy, Royal Prerogative
Green Policies[edit | edit source]
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Red Policies[edit | edit source]
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Note the following:
- Tier 1 - both require Level 1 Admin (because you need this tech to unlock the Senate).
- Tier 2 - both require Level 3 Admin, but Monarchy (Red 2) available only in Imperial Era.
- Tier 3 - both require Imperial Era AND Level 5 Admin.
Patriot design[edit | edit source]
Names:
- Green: The Seneschal (the only one)
- Red: Duke, Monarch, Emperor.