The Crucible/Technologies and upgrades
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Technologies[edit | edit source]
In Age of Empires, technologies are researched from the 31px Town Centre.
Trunk techs[edit | edit source]Whereas Age of Chariots and Rise of the Ancients have 2 tiers of researchable Ages or trunk techs, Age of Empires only has one and it is costly. This is meant to reflect the different focus and technoFormal Educational developments of the period covering the rise and fall of the Western Roman Empire, as well as the expanded geographic scope of the mod - covering central-southeast Asia and East Africa.
Of the six upgrades requiring the European Renaissance trunk tech, Earthworks is probably the most important of all in Age of Empires since it functions as a gateway upgrade, not just for the whole Fortification upgrade track, but because the same also leads to new developments in Logistics and Strategy. However, this is but a rule of thumb — the value of this upgrade will vary, depending on what civ you play and what other civs you face.
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Commerce [edit | edit source]Unlike Age of Chariots and Rise of the Ancients, Commerce research in Age of Empires uses Influence and Food - thus making it harder, as can be expected, to either invest in culture or in industry. You can either invest your Food and Influence in exacting more tax, or spend it on the arts or your economy. The choice is yours. Culture [edit | edit source]Unlike Age of Chariots and Rise of the Ancients, Scientific research in Age of Empires uses Influence and Food - thus making it harder, as can be expected, to either invest in culture or in industry. You can either invest your Food and Influence in exacting more tax, or spend it on the arts or your economy. The choice is yours. i-War variations in Warbirth mean that Scientific research is far less significant, since most buildings don't have any expandable LOS. However, since expandable LOS is now attached to the location of your Meeting House and the Palace wonder, it is still useful for you to research it if only as a precaution against anyone using spies or invisible units, such as the Dacians, Bach Viet or Germans.
Administration [edit | edit source]The task of administration is less connected to public deliberations as it is now to creating a physical presence - Administration creates the population centres, but only Science or Commerce can make them flourish as economic hubs. However, there are two areas of economic resource production which Administration governs -- and that is Wealth production through Taxation, as well as Food production through Agronomics. This, in addition to the Administration tech track taking over the vanilla Civics track of Rise of Nations (as well as its important task of expanding your geographic borders on the game map) makes the Administration track no less important (if not more) than the Military track. Without the resources and Peons that Administration can drag in, your empire will be stagnant. Military [edit | edit source]
Note that the same time penalties as mentioned here on all Military tech levels from level 4 onward don't apply in these instances, since Age of Empires does not deal with the Bronze Age. |
Upgrades[edit | edit source]
Woodworking [edit | edit source]Coopicing => Adv Woodworking => Timber trade
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Construction [edit | edit source]
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Agronomics [edit | edit source]
Note that Tier 3 Agronomics is available only to Granada and Morocco. |
Healthcare [edit | edit source]Note that unlike Rise of the Ancients, Age of Chariots or Age of Empires, all three upgrades for Healthcare come from the Assembly, not the Granary.
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Metallurgy [edit | edit source]A lot of these tech tiers aren't available to most factions. Most likely, people like Ireland, Moors, English can only do solvent extraction but others like Italy and Bohemia have Tiers 2-3.
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Logistics [edit | edit source]Forage => Forage => Supply Depots
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Pedagogics [edit | edit source]Scholasticism, Advisory Councils => Printing Press, Printing press
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Strategy [edit | edit source]Foreign agents => Cryptography => Covert operations
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Taxation [edit | edit source]Poll tax => Customs and excise => Scutage
Note that Administration Level 5 (Nationhood) is automatically required for Scutage by virtue of it filtering through (Red 3) Royal prerogative. |
Religion [edit | edit source]
Note that Administration Level 5 (Nationhood) is automatically required for Dogmatic conformity by virtue of it filtering through (Red 3) Royal prerogative. | ||||||||||||||||||
Fortification [edit | edit source]Earthworks => Crennelation => Bombardment.
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Attrition [edit | edit source]
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Politics [edit | edit source]
- Green techs: Populism, Urban Corporation, REpublic
- Red techs: Aristocracy, Monarchy, Royal Prerogative
Green Policies[edit | edit source]
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Red Policies[edit | edit source]
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Note the following:
- Tier 1 - both require Level 1 Admin (because you need this tech to unlock the Senate).
- Tier 2 - both require Level 3 Admin, but Monarchy (Red 2) available only in Imperial Era.
- Tier 3 - both require Imperial Era AND Level 5 Admin.
Patriot design[edit | edit source]
Names:
- Green: The Seneschal (the only one)
- Red: Duke, Monarch, Emperor.