The Crucible/Technologies and upgrades

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Technologies[edit | edit source]

In Age of Empires, technologies are researched from the 31px Town Centre.

Trunk techs[edit | edit source]

Whereas Age of Chariots and Rise of the Ancients have 2 tiers of researchable Ages or trunk techs, Age of Empires only has one and it is costly. This is meant to reflect the different focus and technoFormal Educational developments of the period covering the rise and fall of the Western Roman Empire, as well as the expanded geographic scope of the mod - covering central-southeast Asia and East Africa.

Name Cost
[1] Late Mediaeval Age
[1] Late Mediaeval Age
 <base>
[2] European Renaissance
[2] European Renaissance
Leads to : Earthworks Surgery Land law Engineering Mechanised metalworking

Krateia.png : 2,100
Food.jpg : 1,050

Of the six upgrades requiring the European Renaissance trunk tech, Earthworks Earthworks is probably the most important of all in Age of Empires since it functions as a gateway upgrade, not just for the whole Fortification upgrade track, but because the same also leads to new developments in Logistics and Strategy. However, this is but a rule of thumb — the value of this upgrade will vary, depending on what civ you play and what other civs you face.

(Scroll down to see Upgrades)

Commerce Commerce[edit | edit source]

Unlike Age of Chariots and Rise of the Ancients, Commerce research in Age of Empires uses Influence and Food - thus making it harder, as can be expected, to either invest in culture or in industry. You can either invest your Food and Influence in exacting more tax, or spend it on the arts or your economy. The choice is yours.

Name Cost
Commerce Level 1: Trade Fayres
Trade Fayres
Krateia.png :100
Commerce Level 2: Land Development
Land Development
Leads to: Coppicing
Krateia.png :200
Commerce Level 3: State Mint
State Mint
Leads to : Poll tax
Krateia.png :300
Food.jpg :200
Commerce Level 4: Warehousing
Warehousing
Krateia.png :800
Food.jpg :300
Commerce Level 5: Infrastructure
Infrastructure

Leads to : Timber trade Mechanised metalworking

Krateia.png :1,200
Food.jpg :500
Commerce Level 6: Banking & Finance
Banking & Finance
Leads to : Customs & excise
Krateia.png :1,500
Food.jpg :800
Commerce Level 7: Entrepôt Trade
Entrepôt Trade
Krateia.png :2,000
Food.jpg :1500

Culture Science[edit | edit source]

Unlike Age of Chariots and Rise of the Ancients, Scientific research in Age of Empires uses Influence and Food - thus making it harder, as can be expected, to either invest in culture or in industry. You can either invest your Food and Influence in exacting more tax, or spend it on the arts or your economy. The choice is yours.

i-War variations in Warbirth mean that Scientific research is far less significant, since most buildings don't have any expandable LOS. However, since expandable LOS is now attached to the location of your Meeting House and the Palace wonder, it is still useful for you to research it if only as a precaution against anyone using spies or invisible units, such as the Dacians, Bach Viet or Germans.

Name Cost
Culture Level 1: Patronage of the Arts
Patronage of the Arts
Leads to: Religious endowments

Food.jpg : 120

Culture Level 2: Formal Education
Formal Education
Leads to : Literacy Coppicing Crafts specialisation

Food.jpg : 170

Culture Level 3: Deductive Reasoning
Deductive Reasoning
 Leads to : Forage Surgery

Krateia.png : 160
Food.jpg : 200

Culture Level 4: Chemistry
Chemistry
 Leads to : Solvent extraction

Krateia.png : 300
Food.jpg : 300

Culture Level 5: Archivists
Archivists
Leads to : Dogmatic conformity

Krateia.png : 800
Food.jpg : 500

Culture Level 6: Mathematisation
Mathematisation
Leads to : Engineering

Krateia.png : 1,200
Food.jpg : 800

Culture Level 7: Classicism
Classicism

Krateia.png : 1,500
Food.jpg : 1,500

Administration Civic.jpg[edit | edit source]

The task of administration is less connected to public deliberations as it is now to creating a physical presence - Administration creates the population centres, but only Science or Commerce can make them flourish as economic hubs.

However, there are two areas of economic resource production which Administration governs -- and that is Wealth production through Taxation, as well as Food production through Agronomics. This, in addition to the Administration tech track taking over the vanilla Civics track of Rise of Nations (as well as its important task of expanding your geographic borders on the game map) makes the Administration track no less important (if not more) than the Military track. Without the resources and Peons that Administration can drag in, your empire will be stagnant.

Name Cost

Administration Level 1: Manorial System
Manorial System


Leads to : Urban Corporation Feudalism Religious endowments
Wealth.jpg : 50
Administration Level 2: Bureaucracy
Bureaucracy

Leads to : Crop rotation Poll tax Organised religion

Wealth.jpg : 150
Timber.jpg : 120
Administration Level 3: Great Charter
Great Charter

Leads to : Commonwealth Monarchy

Wealth.jpg : 300
Timber.jpg : 160
Administration Level 4: Jurisprudence
Jurisprudence

Leads to : Land law Customs & excise

Wealth.jpg : 500
Timber.jpg : 230
Administration Level 5: Nationhood
Nationhood

Leads to : Republic Royal prerogative

Wealth.jpg : 800
Timber.jpg : 500
Administration Level 6: Political Theories
Political Theories
Wealth.jpg : 1,000
Timber.jpg : 800
Administration Level 7: Sovereignty
Sovereignty

Leads to : Advanced irrigation

Wealth.jpg : 1,500
Timber.jpg : 1,000
Krateia.png : 800

Military Military[edit | edit source]

Name Cost
Military Level 1: Recruitment
Recruitment

Food.jpg :170

Military Level 2: Standing Army
Standing Army

Food.jpg : 100
Metal.png : 100

Military Level 3: Impressment
Impressment
Leads to: Foreign agents

Food.jpg : 200
Metal.png : 160

Military Level 4: Professional Corps
Professional Corps
Leads to: Procurement Crennelation Cryptography

Krateia.png : 360
Metal.png : 250

Military Level 5: National Defence
National Defence
Leads to : Scutage
Krateia.png : 650
Metal.png : 400
Military Level 6: Firepower & Calibre
Firepower & Calibre
Krateia.png : 1,300
Metal.png : 500
Military Level 7: Total War
Total War
 Leads to : Bombardment

Krateia.png : 1,800
Metal.png : 1,200

Note that the same time penalties as mentioned here on all Military tech levels from level 4 onward don't apply in these instances, since Age of Empires does not deal with the Bronze Age.

Upgrades[edit | edit source]

Woodworking Woodworking[edit | edit source]

Coopicing => Adv Woodworking => Timber trade

Name Cost
Coppicing
Coppicing
 Prereq: Culture Level 2: Formal Education Commerce Level 2: Land Development
Metal : 150
Food : 150
Deforestation
Deforestation
 Prereq: Forage
Metal : 250
Food : 250
Timber trade
Timber trade
 Prereq: Commerce Level 5: Infrastructure Milling

Metal : 450
Food : 450

Construction Construction[edit | edit source]

Name Cost
Crafts specialisation
Crafts specialisation
Prereq: Culture Level 2: Formal Education
Leads to : Earthworks

Wealth.jpg : 80
Timber.jpg : 80

Early machine tools
Early machine tools
Prereq: Literacy
Leads to: Advanced shaft mining Crennelation

Wealth.jpg : 150
Timber.jpg : 150

Engineering
Engineering
Prereq: [2] European Renaissance Culture Level 6: Mathematisation
Leads to: Bombardment

Wealth.jpg : 300
Timber.jpg : 300

Agronomics Agronomics[edit | edit source]

Name Cost
Crop rotation
Crop rotation
Prereq : Administration Level 2: Bureaucracy
Metal.png : 150
Timber.jpg : 150
Land Law
Land Law
Prereq : [2] European Renaissance Administration Level 4: Jurisprudence
Metal.png : 250
Timber.jpg : 250
Advanced irrigation
Advanced irrigation
Prereq : Administration Level 7: Sovereignty
Leads to : Timber trade
Metal.png : 450
Timber.jpg : 450

Note that Tier 3 Agronomics is available only to Granada and Morocco.

Healthcare Healthcare[edit | edit source]

Note that unlike Rise of the Ancients, Age of Chariots or Age of Empires, all three upgrades for Healthcare come from the Assembly, not the Granary.

Name Cost
Surgery
Surgery
Prereq: [2] European Renaissance Culture Level 3: Deductive Reasoning
Food.jpg : 80
Medical thought
Medical thought
Prereq: Advisory councils
Food.jpg : 250
Wealth.jpg : 80
Contagion theory
Contagion theory
Prereq: Printing press
Food.jpg : 450
Wealth.jpg : 250

Metallurgy Metallurgy[edit | edit source]

A lot of these tech tiers aren't available to most factions. Most likely, people like Ireland, Moors, English can only do solvent extraction but others like Italy and Bohemia have Tiers 2-3.

Name Cost
Solvent extraction
Solvent extraction
Prereq : Culture Level 4: Chemistry

Timber.jpg : 250
Food.jpg : 250

Advanced shaft mining
Advanced shaft mining
Prereq : Early machine tools

Timber.jpg : 350
Food.jpg : 350

Mechanised metalworking
Mechanised metalworking
Prereq : [2] European Renaissance Commerce Level 5: Infrastructure

Timber.jpg : 450
Food.jpg : 450

Logistics Logistics[edit | edit source]

Forage => Forage => Supply Depots

Name Cost
Forage
Forage
Prereq: Culture Level 3: Deductive Reasoning
Leads to: Deforestation
Food.jpg : 150
Wealth.jpg : 80
Procurement
Procurement
Prereq: Military Level 4: Professional Corps
Food.jpg : 230
Wealth.jpg : 150
Supply depots
Supply depots
Prereq: Bombardment
Wealth.jpg : 350
Metal.png : 250

Pedagogics Pedagogics[edit | edit source]

Scholasticism, Advisory Councils => Printing Press, Printing press

Name

Cost
Literacy
Literacy
 Prereq : Culture Level 2: Formal Education
Leads to : Early machine tools
Timber.jpg : 200
Advisory councils
Advisory councils
 Leads to : Medical thought
Timber.jpg : 400
Printing press
Printing press
Prereq : Urban Corporation
 Leads to : Contagion theory
Timber.jpg : 600
Intelligentsia
Intelligentsia
 Prereq : Isolataionism
Timber.jpg : 700
Wealth.jpg : 700

Strategy Strategy[edit | edit source]

Foreign agents => Cryptography => Covert operations

Name

Cost
Foreign Agents
Foreign agents
Prereq: Military Level 3: Impressment
Wealth.jpg : 80
Food.jpg : 80
Cryptography
Cryptography
Prereq: Military Level 4: Professional Corps
Wealth.jpg : 150
Food.jpg : 150
Covert operations
Covert operations
Prereq: Bombardment
Wealth.jpg : 300
Food.jpg : 300

Taxation Taxation[edit | edit source]

Poll tax => Customs and excise => Scutage

Name Cost
Poll tax
Poll tax
Prereq: Administration Level 2: Bureaucracy Commerce Level 3: State Mint
Krateia.png : 170;
Food.jpg : 70
Customs & excise
Customs & excise
Prereq: Administration Level 4: Jurisprudence Commerce Level 6: Banking & Finance
Krateia.png : 250;
Food.jpg : 170
Scutage
Scutage
Prereq: Military Level 5: National Defence MOD gov red.png
Leads to : Holy inquisition
Krateia.png : 400;
Food.jpg : 640

Note that Administration Level 5 (Nationhood) is automatically required for Scutage by virtue of it filtering through (Red 3) Royal prerogative.

Religion Religion[edit | edit source]

Name Cost
Kc5 religion0 khan.png
Religious endowments
Prereq: Administration Level 1: Manorial system Culture Level 1: Patronage of the Arts
Krateia.png : 170;
Food.jpg : 70
Organised religion
Organised religion
Prereq: Administration Level 2: Bureaucracy
Leads to : Religious fundaementalism
Krateia.png : 450;
Food.jpg : 150
Dogmatic conformity
Dogmatic conformity
Prereq: Culture Level 5: Archivists Royal prerogative
Leads to : Holy inquisition
Krateia.png : 600;
Food.jpg : 300

Note that Administration Level 5 (Nationhood) is automatically required for Dogmatic conformity by virtue of it filtering through (Red 3) Royal prerogative.

Fortification Fortification[edit | edit source]

Earthworks => Crennelation => Bombardment.

Name Cost
Earthworks
Earthworks
Prereq: [2] European Renaissance Architecture

Metal.png : 100
Timber.jpg : 100

Crennelation
Crennelation
Prereq: Military Level 4: Professional Corps Early machine tools

Metal.png : 230
Wealth.jpg : 70

Bombardment
Bombardment
Prereq: Military Level 7: Total War Engineering
Leads to Covert operations Supply depots

Metal.png : 450
Wealth.jpg : 150

Attrition Attrition[edit | edit source]

Name Cost
Communalism
Communalism
Metal.png : 80
Wealth.jpg : 80
Religious fundamentalism
Religious fundamentalism
Prereq: Organised religion
Metal.png : 150
Wealth.jpg : 150
Holy inquisition
Holy inquisition
Prereq: Dogmatic conformity Scutage
Metal.png : 300
Wealth.jpg : 300

Politics Politics[edit | edit source]

  • Green techs: Populism, Urban Corporation, REpublic
  • Red techs: Aristocracy, Monarchy, Royal Prerogative

Green Policies[edit | edit source]

Name Cost
Commonwealth
Commonwealth
Metal : 150
Food : 250
Urban Corporation
Urban Corporation
Leads to : Printing press
Metal : 250
Food : 450
Republic
Republic
Leads to : Intelligentsia

Metal : 450
Food : 800

Red Policies[edit | edit source]

Name Cost
Feudalism
Feudalism

Wealth.jpg : 300
Timber.jpg : 160

Hereditary Rule
Monarchy

Wealth.jpg : 600
Timber.jpg : 300

Royal prerogative
Royal prerogative
Leads to: Dogmatic conformity Scutage

Wealth.jpg : 800
Timber.jpg : 600

Note the following:

  • Tier 1 - both require Level 1 Admin (because you need this tech to unlock the Senate).
  • Tier 2 - both require Level 3 Admin, but Monarchy (Red 2) available only in Imperial Era.
  • Tier 3 - both require Imperial Era AND Level 5 Admin.

Patriot design[edit | edit source]

Names:

  • Green: The Seneschal (the only one)
  • Red: Duke, Monarch, Emperor.