Maedia/Strategic Overview

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< Maedia

What mercs does Maedia recruit?

  • Anatolians: Warchief is missing.

Maedia is one of the three Aryan civilizations of Rise of the Ancients alongside the Iranians and the Siberians. That means it shares use of the AoC Iranian UUs, being Steppe Archers and Steppe Cataphracts, but it is a rich and powerful civilization that can easily rival Babylon itself. It is a well-rounded civ, capable of both economic and diplomatic superiority through its access to technologies and Wonders, but as with the late game of the Rise of the Ancients mod, has access to chariot-killing cavalry that allows it to have an edge over all other civilizations.

The only problem with Maedia is that it is fairly weak, in the early game, since it has to tech up to unlock the Iranian set of cavalry units to allow it to survive the mid- to late-game phase. Maedian armies are very much humdrum affairs, and easily crushed by Onagers which are recruited by the Babylonians and Siberians.