Kushite Archers
From Warbirth Wiki
"No sooner had they let fly and arrow and felled an enemy than they were ready to shoot again."
—Christian Jacq, The Black Pharaoh
In game[edit | edit source]
Kushite Archers — Vital statistics | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Short-ranged stealthy infantry unit, armed with poison darts. Useful for disabling enemy infantry and cavalry, but weak against everything else.
| ||||||||||
Prereq: | Build time | HP | LOS | Attack | Attack speed | Movement speed | ||||
11.3s (159t) |
70 | 11 | 12 | 1.5s (23t) |
30 | |||||
Cost | Created from | Armour | Weapon range | Specialty | ||||||
Base | Ramp | Pop | ||||||||
1 | None | 1–10 |
| |||||||
Overall strategy[edit | edit source]
While Kushite Spearmen have an attack bonus versus low-tier units, Kushite Archers, like Kushite Skirmishers, have the best accuracy in the game. This means that if they fire any shots, they are guaranteed to land irrespective of where the target tries to run to.
For this reason, Kushite Archers, along with Kushite Skirmishers, if supported, can be exceedingly powerful. This is especially moreso if they are pitted against chariots, which are fairly slow-moving but still have low hitpoints. In large groups, they can even decimate smaller groups of Lancers and Arab camel units, despite their better hitpoints and armour. Thus, use fast and hard-hitting cav units, or call up your own archers to attack Kushite Archers wherever you see them.
See also[edit | edit source]
|
|