Rasenna

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Faction Overview Strategic Overview History

For the Rise of Ancients faction, see Etruscans.
For the successor culture of this faction, see Rome.

The Rasenna have the Power of Architecture.

Faction Tribes: European, Semitic
National Bonuses:
  • City Economic Radius is increased by +4
  • Caravan income is increased by +15%
  • Buildings do not rise in cost except for Wonders, Towers, Lookouts, and Forts, which rise at half the normal rate, and Cities, which rise normally
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Unique Units:

Mercenary Units:

Unique buildings:

Wonders:

Settlements: Leaders:
  • Velzna
  • Tarchuna
  • Curtun
  • Velathri
  • Aritim
  • Chaire
  • Velch
  • Fufluna
  • Veia
  • Vatluna
  • Perusna
  • Clevsin
  • Alalia
  • Capua
  • Felsna
  • Spina
  • Atria
  • Manthva
  • Achra
  • Irnthi
  • Ravena
  • Uscla
  • Cassina
  • Satria
  • Tarcste
  • Misa
  • Ficocle
  • Cainua
  • Amina
  • Ruma
  • Arnth
  • Arnza
  • Arrunth
  • Aule
  • Cae
  • Caeles
  • Cneve
  • Cuinte
  • Karcuna
  • Lar
  • Larce
  • Laris
  • Larth
  • Lucie
  • Mammarce
  • Marce
  • Metie
  • Pavle
  • Puplie
  • Sethre
  • Spurie
  • Theranth
  • Tarchon
  • Thefarie
  • Tite
  • Uchtave
  • Vel
  • Velthur
  • Venel
  • Venox
  • Vipie