Iberians

From Warbirth Wiki

Faction Overview Strategic Overview History

Tartessos.png

The Iberians have the power of Trade.

For centuries, the metal wealth of Iberia has proven to have a magic power over the hearts of men, moving all manner of peoples - Phoenicians and Argives - to plow to sea and make their way westwards towards the last few lands on the far west of Ocean. Where raiders did not settle, stockades grew into villages, and villages with wealth flourished and became mighty towns which would become the Oppida of later centuries.

Faction Tribes: South European, Semitic
National Bonuses:
  • Trade Routes : All rare resource in your territory are visible. Merchants collect 50% bonuses from rare resources
  • Merchant Guild : Starts game with Market, and can trade resources from the start with +20/-20 price bonus.
  • Seasoned Travellers : Merchants, Caravan and Markets 50% cheaper and 50% more hitpoints
  • The Wealth Must Flow : +1 limit to number of caravans

Unique Units:

  • Light Chariot => Ekualakoi [3]
  • Caetranann [3]
  • Longship, Roundship

(all units except archers, axemen)
Mercenaries:

  1. Mercenary Quarters
  2. Warrior Hall
  3. Senate.jpg : Europeans
    • [Iberians] - one slinger
  • Fortes.jpg : Iberians - Redoi, Ekualakoi, Birikantinioi

Unique buildings:

Wonders:

Settlements: Leaders:
  • Turta
  • Mastia
  • Molybdan
  • Elibirge
  • Coripe
  • Ostipo
  • Elvira
  • Carmones
  • Carteia
  • Abdera
  • Setefilla
  • Osuna
  • Pruna
  • Brenes
  • Sexi
  • Iliturgis
  • Ilipa
  • Orongis
  • Gerena
  • Argantonio
  • Busadines
  • Gárgoris
  • Habis
  • Similce
  • Indíbil
  • Kalbo
  • Korbis
  • Korribilo
  • Luxinio
  • Magavárico
  • Mandonio
  • Tibaste
  • Turibas
  • Ultidikán
  • Unibelos
  • Unibetin
  • Untigorisar
  • Uraucen
  • Urcaildu
  • Urcebas
  • Urcetices