Egyptians

From Warbirth Wiki

Faction Overview Strategic Overview History
For the Age of Empires faction, see Egypt.

The Egyptians have the Power of the Nile.

Peerless, and seemingly ageless, the power of Egypt in the Near East is one that cannot be questioned, for apparently, the Egyptians themselves live lives in a land seemingly blessed by their gods. To the north flows the lower reaches of the Nile, the longest river known to man, which in flood produces a vast supply of fertile mud from which all manner of crops and grain grow. Farther south along the upper reaches of the river lie the fabled goldfields of Nubia, which the New Kingdom Pharaohs have been vigorously exploiting. Gold here, say foreigners, is almost as common as dust and it would seem that all Egypt is coated in it.

Yet in spite of Egypt's vast resources, the past couple of decades or so have not been kind. The current Pharaoh Amenhotep, allegedly the fourth of his line, however, has challenged Egypt's near-timeless cults. Stylising himself as Akhnaten, he has set up a new religion, Atenism, which all must adhere to on pain of death. In the meantime the great lands to the east which the warrior king Thutmose III had taken such great pains to conquer and Akhnaten's father himself had striven to cultivate, are now in turmoil - foreigners have noted the turmoil Atenism has unleashed in Egypt and have begun to lead the Canaanite lands astray from the Egyptian fold.

No one can deny that Egypt has the tools to handle whatever problems it faces, both home and abroad -Egypt's productivity, and the mighty tools of the Hyksos are ever present, but right now the land lacks a strong ruler of iron will to wield them and save Egypt from being devoured. Otherwise, the world might see the very last chapter in the story of the world's most illustrious and decadent civilization of all time.

Faction Type: Egyptian
National Bonuses:

  • +10% Food Commerce Limit
  • Can build 7 farms instead of 5 per city, farms generate +2 wealth
  • Start with a granary and receive Granary upgrades for free
  • Wonders cost 25% less, can be built an age early, and you may build two per City
Roundle qmt.png
Unique Units:

Corral :

  • Werryt: Replaces the Light Chariot with a unit with better mobility, attack, and build time.
  • Horseman

Warrior Hall :

NB: Egypt does NOT get foot skirmishers
Mercenaries:

Upgrades:

(all governments are open)

Wonders

Settlements: Leaders:
  • Waset
  • Pi-Ramesses
  • Peru-Nefer
  • Iunu
  • Giza
  • Akhetaten
  • Nekhen
  • Asyut
  • Avaris
  • Lisht
  • Edfu
  • Djedet
  • Pithom
  • Busiris
  • Kahun
  • Djanet
  • Per-Bast
  • Buto
  • Naqade
  • Qift
  • Ombos
  • Amara
  • Alashiya
  • Tayu-djayet
  • Karnak
  • Sebennytus
  • Khentmin
  • Arman
  • Dashur
  • Raqote
  • Damanhur
  • Merimde
  • Nen-nesu
  • Akoris
  • Tasa
  • Khum
  • Ramesses
  • Ahmose
  • Amenhotep
  • Thutmose
  • Hatshepsut
  • Merytaten-Tasherit
  • Nefertiti
  • Horemheb
  • Seti
  • Merenptah
  • Psamtik
  • Piye
  • Tefnakht
  • Harsiese
  • Shoshenq
  • Smendes