Arabs

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Faction Overview Strategic Overview History

The Arabs have the Power of the Desert.

Faction Tribes: Afro-Semitic, Arid
National Bonuses:
  • (Arabs cannot research Legalism.)
  • Sunburn : Enemies take double attrition damage. Attrition research upgrades received for free.
  • Open Terrain : National Border recieve +1 bonus per level of Administration Administration research.
  • Raiding Tactics : Cavalry does +25% damage to enemy supply and artillery units.
  • Survivalist : Plunder from Moorish buildings goes back to the owner and not the enemy.
Roundel s3ba.png

Unique Units:

Mercenary Units:

Upgrades:

  • Centralisation

Wonders:

Settlements: Leaders:
  • Dumat
  • Dilmun
  • Magan
  • Muscat
  • Sohar
  • Dedan
  • Yadi
  • Jubbah
  • Thaj
  • Najran
  • Jarrah
  • Ma'rib
  • Sana'a
  • Tadmur
  • Khaybar
  • Faw
  • Yathrib
  • Bakkah
  • Iram
  • Uqair
  • Fadak
  • Ghaiman
  • Abalat
  • Zabibe
  • Samsi
  • Tabua
  • Te'elhunu
  • Tarut
  • Kabeer
  • Mataal
  • Jashim
  • Hinas
  • Takhmy
  • Shamit
  • Nabat
  • Kedar
  • Abdeel
  • Dumah
  • Massa
  • Tema
  • Althan
  • Abiate
  • Uate
  • Mn'y
  • Talny
  • 'Abdan
  • Slih
  • Fthij
  • Mas'ud
  • Shahr
  • Manium
  • Uperi
  • Hundaru
  • Pade
  • Gindibu