Balkan Clubmen

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"For the lion to to prosper the deer must die. All the world is combat."

David Gemmell, In the Realm of the Wolf

In game[edit | edit source]

Balkanclubber ico.png
Balkan Clubmen — Vital statistics
Balkan Clubmen

Very weak melee unit which is only good for city defence.

  • Strong versus unarmed units, siege weapons and missile units with low accuracy or rate of fire
  • Weak versus military units, especially heavy cavalry.
Prereq: Build time HP LOS Attack Attack speed Movement
speed
Upgrades to
3s
(45t)
83 3 26 1.7s
(25t)
20 Balkthrower wbi.png
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Food.jpg: 40;
Wealth: 30
Krateia.png: 40
1 Senate.jpg None Melee
  • Fast and cheap to create.
  • Bonus damage versus melee infantry.
  • Increases garrisoned building attack.
  • Cannot be directly selected using the mouse.
  • Is invisible when not moving.
Roundel celtic.png Roundel gaul.png Roundel troy.png Roundel ord.png

Overall strategy[edit | edit source]

Cheap but weak mercenary melee unit, very susceptible to cavalry but is otherwise an effective "archer" unit at close range. Balkan Clubmen can cloak, but can't be selected. They are eventually superseded by Balkan Skirmishers who are more efficient and passable in discipline.

See also[edit | edit source]

Notes[edit | edit source]