Wonders

From Warbirth Wiki

For Age of Empires wonders, see here.
For
The Raj wonders, see here.

Wonders: Quick reference card

In Warbirth, most Wonders don't require the use of technologies to be built. Some may require one or two auxiliary techs or upgrades, but overall aging up is the only way to obtain wonders, very much like it was in vanilla RoN.

Five wonders — the Sphinx, Djeser-Djeseru, Ammonium, Ramesseum and Pyramid — are not available to any faction other than Egypt in both Rise of the Ancients and Age of Chariots, of which the Pyramid and Ammonium are shared with the Nubians. Being able to create both the Pyramids AND Djeser-Djeseru means that Egypt is oft capable of increasing its demographic expansion very quickly, allowing you access to more territory and a larger population cap, which often offsets if not transcends the limitations on Egyptian units' tactical weaknesses.

Name

Resource cost

Wonder point contribution and special remarks

Bronze Age

Necropolis Complex
Wonder atreus.png
  • Krateia.png: 400
  • Metal.png: 100
  • +5 WP.png
  • Increases your National Borders by +2
  • Attrition to enemy units in your territory increased by +33%
  • Forts and Towers upgrades 15% cheaper
  • Does not need to be built near a Settlement.
Standing Stones
Wonder willonga.png
  • Food.jpg: 400
  • Timber.jpg: 200
  • +2 WP.png
  • Spawns Light Infantry units for you for free, the length between spawn times increases with each Light Infantry unit owned by you.
  • Spawns an additional army in CtW, upon researching Level 4: Divine Right File:Civic Research Icon.png and Wonder is not present on the map. 
  • Does not need to be built near a Settlement.
  • Cannot be captured by the enemy.

Djeser-Djeseru

Wonder bahri.png

  • Krateia.png: 650
  • Food.jpg: 200
  • Wealth.jpg: 200
  • +7 WP.png
  • +50 to Commerce Limit on Timber.jpgWealth.jpg.
  • +50 Population Limit .
  • Wealth.jpg gather rate increased by 30%.
  • Cannot be captured by the enemy.

Pyramid

Wonder giza.png

  • Metal.png: 800
  • Krateia.png: 650
  • Food.jpg: 200
  • +5 WP.png
  • +50 Food.jpg Wealth.jpg Commerce Limit
  • Increases City Limit by 1.
  • Cities are 33% cheaper.
  • Improves Food.jpg Food gather rate by 20%.

Great Sphynx

Sphinx.png

  • Timber.jpg: 900
  • Krateia.png: 700
  • Metal.png: 450
  • +9 WP.png
  • +50% Metal.png gather rate.
  • +100 to Commerce Limit for Metal.png.
  • -25% to Barracks, Stable, and Dock unit costs.
  • Doesn't need to be built near a Settlement.

Heroic Age

Great Temple
Temple great.png
  • Timber.jpg: 900
  • Krateia.png: 700
  • +7 WP.png
  • +50% Timber.jpg gather rate.
  • Commerce Limit on Timber.jpg increased by 100
  • Temple effects increased by 50%
  • Must be built in a City (not village)
Nekromanteion
Nekromanteion
  • Metal.png: 300
  • Timber.jpg: 300
  • +4 WP.png
  • Reveals the entire map
Shrine of Poseidon
Wonder souinion.png
  • Wealth.jpg: 800
  • +7 WP.png
  • Has the functions of a Sanctuary.
  • -50% to Ship creation time.
  • +200% income from Rare resources (in your territory) and Markets.
  • Receive the bonus abilities of all Rare resources in your territory, even if you don't have a Merchant there.
  • Does not need to be built near a Settlement.

Zigurrat
Dur-Untash

Etemenanki ico.png

  • Metal.png: 300
  • Timber.jpg: 300
  • +9 WP.png
  • While under construction, will not be revealed to enemy until complete.
  • Makes you immune to Capital elimination.
  • Doubles the length of capital timers for you whilst halving that of your opponents' in CtW, upon researching Level 4: Codified Law Administration.
  • Must be built in a City (not Village)
  • Cannot be captured by the enemy.

Ramesseum

Wonder Abusimbel.png

  • Timber.jpg: 1,300
  • Food.jpg: 300
  • Wealth.jpg: 300
  • +11 WP.png
  • Increases your National Borders.
  • Can be built outside of a Settlement.

Grand Citadel

Citadel.png

  • Wealth.jpg : 1,100
  • Metal.png : 700
  • +6 WP.png
  • Massive Fortification with long range, many Hit Points, extra garrison value.
  • -100% attrition damage for your units.
  • Free land unit upgrades.
  • Does not need to be built near a Settlement, may be built anywhere a Fort or Keep can.
  • Deals added damage versus Battering Rams, Siege Towers (but not Siege Rams)

Axial Age

Royal Palace
Ee629d8f6ce10e7d235d2a430491100f.png
  • Wealth: 1000
  • Food: 300
  • +8 WP.png
  • Reduces the non-Krateia.png Influence costs of research by 50%
  • Siege, Artillery and Supply units move 25% faster
  • Buildings are built 25% faster
  • Must be built in a City (not Village)
Awwam
Awwam.png
  • Wealth.jpg: 1,000
  • Krateia.png: 650
  • +8 WP.png
  • Increases all your building hit points by 50%
  • Your Wealth.jpg Wealth income increased by 66%
  • Raises your Commerce Limit for Wealth.jpg Wealth by +20
  • Does not need to be built near a Settlement

Imperial Gardens

Hanging garden.png

  • Food.jpg: 800
  • Wealth.jpg: 600
  • +6 WP.png
  • +50 Krateia.png Influence production rate
  • -66% GranarySmelter , and Sawmill  production upgrade cost
  • Must be built in a City (not Village)
Grand Library
Bastion.png
  • Krateia.png: 3,000
  • Wealth.jpg: 1,400
  • +6 WP.png
  • The cost to buy goods at Market is never higher than 125Wealth.jpg; the price to sell is never lower than 50Wealth.jpg.
  • All Technologies and Upgrades can be researched instantaneously.
  • Must be built in a City (not Village)
Ammonium
Siwa.png
  • Food.jpg: 1,000
  • Krateia.png: 500
  • Wealth.jpg: 300
  • +7 WP.png
  • Raises Commerce Limit for Food.jpg Timber.jpg Metal.png by 200.
  • Increases attrition damage inflicted on unsupplied enemy units in your territory by 100%.
  • Spies are created instantly.
  • Gain the use of an extra Spy unit which does not count against your Population Limit and is rebuilt for free whenever it is killed.
  • Can't be captured.

Etemenenanki

Bab wonder ico.png

  • Metal.png: 1,400
  • Wealth.jpg: 400
  • +9 WP.png
  • Increases your National Borders around its vicinity.
  • Receive Fortification upgrades for free and all Castles, Fortresses and Citadels gain 33% more hitpoints.
  • Units garrisoned at any Fort Heal at +500% the normal rate.
  • Must be built in a City (not Village)

Notes

These Wonders shall carry over to Rise of the Ancients.