- For the Rise of Ancients faction, see Etruscans.
- For the successor culture of this faction, see Rome.
The Rasenna have the Power of Architecture.
Faction Tribes: European, Semitic National Bonuses:
- City Economic Radius is increased by +4
- Caravan income is increased by +15%
- Buildings do not rise in cost except for Wonders, Towers, Lookouts, and Forts, which rise at half the normal rate, and Cities, which rise normally
|
|
Unique Units:
Mercenary Units:
|
Unique buildings:
|
Wonders:
|
Settlements:
|
Leaders:
|
- Velzna
- Tarchuna
- Curtun
- Velathri
- Aritim
- Chaire
- Velch
- Fufluna
- Veia
- Vatluna
|
- Perusna
- Clevsin
- Alalia
- Capua
- Felsna
- Spina
- Atria
- Manthva
- Achra
- Irnthi
|
- Ravena
- Uscla
- Cassina
- Satria
- Tarcste
- Misa
- Ficocle
- Cainua
- Amina
- Ruma
|
- Arnth
- Arnza
- Arrunth
- Aule
- Cae
- Caeles
- Cneve
- Cuinte
- Karcuna
- Lar
- Larce
- Laris
- Larth
- Lucie
- Mammarce
- Marce
- Metie
- Pavle
- Puplie
- Sethre
- Spurie
- Theranth
- Tarchon
- Thefarie
- Tite
- Uchtave
- Vel
- Velthur
- Venel
- Venox
- Vipie
|