Pilei Ya'ar
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"They built hundreds of bridges for us, they helped to build and launch more ships for us than Helen ever did for Greece."
— William Slim, 20th century British General
In game[edit | edit source]
Pilei Ya'ar — Vital statistics | ||||||||||
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Super heavy cavalry unit with powerful splash-based attack, highly effective versus melee units, but near worthless against missile units, especially firearms.
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Prereq: | Build time | HP | LOS | Attack | Attack speed | Movement speed |
Upgrade of | |||
16.1s (245t) |
85 | 6 | 15 | 5.9s (35t) |
30 | Jungle Elephant | ||||
Cost | Created from | Armour | Weapon range | Specialty | ||||||
Base | Ramp | Pop | ||||||||
1 | 4 | Melee |
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Overall strategy[edit | edit source]
The strongest melee unit in the game, the Varu is a thing of terror. Large, repugnant in scent and capable of tearing down primitive forts, this unit is a menace to everyone but has a marked weakness to javelins and is limited in its ability to take ground by its slow gait.
Unit summary[edit | edit source]
- Very strong melee unit, trainable from the Angkor Wat wonder, immensely powerful in melee engagements but susceptible to missile attack.
- Livin' Large — These units consume a fair amount of resources and have a huge pop cap cost. Thus, only the most warlike and the richest cultures can afford to recruit War Elephants.
- Bigger Is Not Better — War Elephants are weak to ranged weapons and ships, so should not be fielded on their own.