The Missisippians have the power of the Forest.
Faction Tribes: Celtic, German National Bonuses:
- Paths Seldom Trod : Military units in friendly territory are hidden when not attacking. Scouts can move through forests.
- Forestry : Woodcutters also gather +2 Food each
- Guerilla Tactics : All units heal when not moving or attacking in friendly territory
- Confederacy : First Senate build is free and builds instantly, but Monarchy is blocked.
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Unique Units:
- [Hovels]
- [Barracks]
- [Warrior Hall]: Eagle Warriors?
[Proving Grounds] : Mantlets
[Dock] : War Boats
NB: Corral not buildable.
Mercenaries:
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Upgrades:
(Can't research Ironworking from the Foundry.)
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Wonders:
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Settlements:
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Leaders:
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- Cahokia
- Atahachi
- Etowah
- Mabila
- Ocmulgee
- Nodena
- Nikwasi
- Talisi
- Caxa
- Eaker
- Dyar
- Uxapita
- Unkpatina
- Wazhazha
- Wakpokinyan
- Payabaya
- Glaglahecha
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- Hunkpapa
- Mdewakantonwan
- Yankton
- Oglala
- Sisseton
- Wahpekute
- Sihasapa
- Wahpetonwan
- Itazipcho
- Sichangu
- Yanktonai
- Oohenupa
- Hohe
- Kiyaksa
- Mawahota
- Oyuhpe
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- Tolu
- Shikshichela
- Wamnugaoin
- Tiyopaoshanunpa
- Tatankachesli
- Wanhinwega
- Shinalutaoin
- Itesica
- Shunkayuteshni
- Mazpegnaka
- Tapisleca
- Bakihon
- Sanona
- Emerald Mound
- Long Swamp
- Twin Mounds
- Sixtoe Mound
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- Kikikwawason
- Tomochichi
- Emistesigo
- Lamochattee
- Osceola
- Eyota
- Onawa
- Halona
- Mausi
- Cocheta
- Tuskalusa
- Wisapa
- Sota
- Ohanzee
- Kangee
- Ishtasapa
- Macawi
- Weayaya
- Tashina
- Takchawee
- Istas
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