Mississippians

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Faction Overview Strategic Overview History

The Missisippians have the power of the Forest.

Faction Tribes: Celtic, German
National Bonuses:
  • Paths Seldom Trod : Military units in friendly territory are hidden when not attacking. Scouts can move through forests.
  • Forestry : Woodcutters also gather +2 Food each
  • Guerilla Tactics : All units heal when not moving or attacking in friendly territory
  • Confederacy : First Senate build is free and builds instantly, but Monarchy is blocked.
Roundel missisipi.png

Unique Units:

[Proving Grounds] : Mantlets
[Dock] : War Boats
NB: Corral not buildable.
Mercenaries:

Upgrades: (Can't research Ironworking from the Foundry.)

Wonders:

Settlements: Leaders:
  • Cahokia
  • Atahachi
  • Etowah
  • Mabila
  • Ocmulgee
  • Nodena
  • Nikwasi
  • Talisi
  • Caxa
  • Eaker
  • Dyar
  • Uxapita
  • Unkpatina
  • Wazhazha
  • Wakpokinyan
  • Payabaya
  • Glaglahecha
  • Hunkpapa
  • Mdewakantonwan
  • Yankton
  • Oglala
  • Sisseton
  • Wahpekute
  • Sihasapa
  • Wahpetonwan
  • Itazipcho
  • Sichangu
  • Yanktonai
  • Oohenupa
  • Hohe
  • Kiyaksa
  • Mawahota
  • Oyuhpe
  • Tolu
  • Shikshichela
  • Wamnugaoin
  • Tiyopaoshanunpa
  • Tatankachesli
  • Wanhinwega
  • Shinalutaoin
  • Itesica
  • Shunkayuteshni
  • Mazpegnaka
  • Tapisleca
  • Bakihon
  • Sanona
  • Emerald Mound
  • Long Swamp
  • Twin Mounds
  • Sixtoe Mound
  • Kikikwawason
  • Tomochichi
  • Emistesigo
  • Lamochattee
  • Osceola
  • Eyota
  • Onawa
  • Halona
  • Mausi
  • Cocheta
  • Tuskalusa
  • Wisapa
  • Sota
  • Ohanzee
  • Kangee
  • Ishtasapa
  • Macawi
  • Weayaya
  • Tashina
  • Takchawee
  • Istas