Militia
From Warbirth Wiki
In game[edit | edit source]
Militia — Vital statistics | ||||||||||
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Light assault infantry. Cheap and fast to create, and somewhat proficient against ranged units, especially archer infantry. | ||||||||||
Prereq: | Build time | HP | LOS | Attack | Attack speed | Movement speed |
Upgrades to | |||
7.5s (112t) |
145 | 8 | 19 | 2s (33t) |
17 | |||||
Cost | Created from | Armour | Weapon range | Specialty | ||||||
Base | Ramp | Pop | ||||||||
None |
1 | 4 | Melee |
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Overall strategy[edit | edit source]
Unit summary[edit | edit source]
- Parathubara — The Saka train Parathubara, an axe-armed unit, instead of Militia.
- Steppe Warband — Sarmatians and Xiongnü train Steppe Warbands in lieu of this unit.
- Minyue Clubmen — Militia are replaced by this unique unit for Nanyue.
- Blemmyes — Kush does not train Militia, but instead raises Blemmyes, who are stronger and tougher and function as Archers.
Notes[edit | edit source]
This unit is known as "Swordman" in unitrules.x, and has the the <GRAPH> designation of "SWORDMAN".