Mantlet
From Warbirth Wiki
‘They will move towards our inner wall, protected by their tortoise shields. Successive waves of attacks will breach our walls. You know what will be done to the city. Even the rats will not be spared.’
— Amish Tripathi, Scion of Ikshvaku (cap 25)
In game[edit | edit source]
Mantlet — Vital statistics | ||||||||
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Light siege unit specialised in suppressing attacks by Towers and Forts. Impervious to missiles but vulnerable to melee attacks.
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Prereq: | Build time | HP | LOS | Attack | Attack speed | Movement speed |
Upgrades to | |
11.3s (169t) |
225 | 4 | 1 | 11.11 hrs (9999t!) |
20 | ![]() | ||
Cost | Created from | Armour | Weapon range | Specialty | ||||
Base | Ramp | Pop | ||||||
1 | ![]() |
5 | None |
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Overall strategy[edit | edit source]
The first siege unit you can create, the Mantlet is in essence a moveable meat shield, endowed with lots of hitpoints, and resistant to fire from archers. Just remember to keep melee infantry, especially axemen, away from them, as they will make short work of them. Mantlets, when not moving, will immediately entrench themselves, just as how Hoplites, Speutagardaz or Argive Long Spearmen will do.
In the Heroic Age, you can upgrade Mantlets into Battering Rams. They will lose their ability to entrench, but in turn will gain a devastating anti-building attack.
Unit summary[edit | edit source]
- Siege Tower — While it can't entrench, the Siege Tower is a far more destructive and harder hitting version of the Mantlet and is capable of defending itself from other units. Understandably, factions that build Siege Towers — China, Rome, Greece, Egypt, Carthage, Saka, Dacians — do not have access to Mantlets.
Notes[edit | edit source]
Tests with Rise of Nations show that the AI isn't really prepared to deal with units that have very bad attack against buildings and units. Having an Attack strength of 1 won't stop the AI from using these units to swarm your cities, and while it is a viable tactic (somewhat) given that Mantlets are resistant to damage from buildings.
The reason for this is because the Mantlet's attack strength was set to 1, because if it were set to 0, the unit would be incapable of having varied appearances.
- Mantlet egy cameo.jpg
Egyptian/Low Semitic mantlet from Age of Chariots & Rise of the Ancients.
- Mantlet fro cameo.jpg
African/Cushitic mantlet; used chiefly by Garamantians; Kush; Aksum.
- Mantlet chn cameo.jpg
Asian/Sinitic mantlet; from Age of Chariots & Rise of the Ancients.
- Mantlet barbie cameo.jpg
Barbarian mantlet; from Age of Chariots & Rise of the Ancients.
Roman/Illyrian mantlet; used chiefly by Illyria.
- Mantlet persia cameo.jpg
Iranic mantlet; used by Persia; Xiongnü; Sarmatians and Tokharoi.
In truth, there are three different Mantlet units in Age of Empires; they all have the same stats but have different variations (to accommodate the unique appearances of Persian and Indian faction units).
- Mantlet 1 - is complete but Indian version is used by Aksum.
- Mantlet 2 - used by Persia and Xiongnu. But the Xiongnu use the Chinese model.
- Mantlet 3 - used exclusively by India.