Libyan Skirmishers
From Warbirth Wiki
"The accuracy of the skilled archers was sometimes astonishing, and Daybreak never missed one of their training sessions."
—Christian Jacq, The Black Pharaoh
In game[edit | edit source]
Libyan Skirmishers — Vital statistics | ||||||||||
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Light infantry unit with medium-powered range, able to take out slow-moving targets but must be protected from cavalry and light infantry.
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Prereq: | Build time | HP | LOS | Attack | Attack speed | Movement speed | ||||
2.8s (42t) |
59 | 5 | 11 | 1.6s (25t) |
29 | |||||
Cost | Created from | Armour | Weapon range | Specialty | ||||||
Base | Ramp | Pop | ||||||||
1 | 0 | 1–10 |
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Overall strategy[edit | edit source]
They are warriors armed with bows, who deal adeded damage versus unarmoured troops owing to the venom on their weapons. As a result, it is never wise to engage Libyan Skirmishers except with good cavalry units - or with Spies or Priests. Note that Libyan Skirmishers enjoy an attack bonus against one another.
See also[edit | edit source]
Notes[edit | edit source]
Only units with armour rating of 0-1 take added damage from Libyan Skirmishers. For 0, it is 75% extra whereas for 1 it is 38%.