Greataxe Infantry

From Warbirth Wiki

"Does your axe kill demons?"
"What it can cut, it can kill."

David Gemmell, The Legend of Deathwalker (cap 7)


In game[edit | edit source]

Greataxe wbi.png
Greataxe Infantry — Vital statistics

Elite unit, armed with a heavy axe - a form of early-era polearms infantry. Not as fast-hitting as Guardsmen, but is proficient at attacking enemy buildings, siege weapons and infantry alike with a powerful but slow splash-based attack.

  • Strong versus unarmed units, siege weapons and missile units with low accuracy or rate of fire.
  • Weak versus military units, especially heavy cavalry.
Prereq: Build time HP LOS Attack Attack speed Movement
speed
Upgrades to
31px Military
11.1s
(166t)
167 6 30 2.33s
(44t)
21
Macstrna.png
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Food.jpg: 50;
Metal: 20
Food.jpg: 6 1 Whall.png 5 Melee
  • +1 splash damage
  • Deals more damage to siege weapons compared to Light Axemen.
Roundel ark.png Roundel knaan.png Roundel celtic.png Roundel yin.png Roundel teresh.png Roundel etruria.png Roundel s3ba.png Roundel ord.png Yuzhi.png Roundel vn.png Roundel tibet.png

Overall strategy[edit | edit source]

Unlike common Axemen recruited from the Barracks, Greataxe Infantry are a genus of heavy axe infantry, meant to function primarily as assault troops - they move more slowly but have better armour and count somewhat as "proto-polearms" owing to their ability to inflict splash damage around them. Although vulnerable alone, they can if left unchecked demolish scores and scores of other infantry units, if they get to close in on them.

All told, your best bet is to go after them with Composite Bowmen or crossbow-type weapons. In addition, they are also slow on foot and have weak armour, making them highly vulnerable to cavalry. If you see them isolated, send in lancers to engage them, else use a missile unit such as a Light Chariot or an archer-type unit to take them out. As such, like most other units in Warbirth these units

Unit summary[edit | edit source]

See also[edit | edit source]

Notes[edit | edit source]

Forgot how these guys are designed but as of 2022 they are needed for Kushans - Indo-Aryan version required.

They are also being added to 2 other factions - Au Lac, Zhangzhung (both Asian). Bet to bring in the Chinese version and see what happens, next.

Axemen are recorded as having 0.55 DPI. But if we use 44 ticks (the one used by BHG for Musketeers) as the recharge rate of this unit then we will surely get an attack damage rating of 25. Should keep it at 26 (so that the Macstrna then can have an attack of 28 - 1 DAM lower than Teceitos in KC1).

We need.....

  • MAcstrna animations, calibrated for 89 frames.
  • A new idle animation for the Macstrna.

History[edit | edit source]

References[edit | edit source]