European Hurlers

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“The savages were killers. It was the way they lived, by hunting and killing. They thought no more of blood and murder than did the farmers of soil and harvest.”

— Richard Herley, The Stone Arrow (Pt I, cap 4)

In game[edit | edit source]

Barbarianjavelineer TaP.png
European Hurlers — Vital statistics

Light melee infantry with slow but powerful, armour-piercing attack. Ideal for attacking buildings and large units, especially war elephants, siege weapons and chariots.

  • Strong versus unarmed units, siege weapons and missile units with low accuracy or rate of fire
  • Weak versus military units, especially heavy cavalry.
Prereq: Build time HP LOS Attack Attack speed Movement
speed


31px Military
3.3s
(110t)
72 2 23 2s
(30t)
24
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Wealth.jpg: 50;
Food.jpg: 10
Krateia.png: 10
1 Senate.jpg 0 0-6
Roundel teresh.png Roundel celtic.png Roundel phrygia.png Roundel ord.png Lauburu.png Roundel othala.png Rounder Briton.png Roundel etruria.png Germans Roundel gaul.png Roundle belgae.png Roundel sarmat.png

Overall strategy[edit | edit source]

Unlike other nations which have to wait until the Heroic Age to receive their first sword units, or must rely on the production of Wealth in order to recruit their own skirmisher units, the Thracians can handily recruit Javelineers with ease which conbine the range of the latter units with the power and strength of a Swordsman; this new unit can be fairly powerful, as it also carries some punching power to the scene in the early game. The only issue however is that it has far poorer armour than normal Swordsmen, so it would be nearly useless if facing Slingers, since these units are bound to be amassed in large numbers and have a superior rate of fire (besides being fairly mobile on their own, perhaps far more than Javelineers do) - but you are better off using your own cavalry to hunt them down. Equally dangerous are also heavy cavalry units such as Medium Chariots and Lancers — keep your own Archers and Spearmen (not to mention cavalry) to fend off these units.

The best use thus for Javelineers is to use them offensively, by charging them upfront to suppress your opponents' heavy infantry, leaving other units such as Axemen and Spearmen protected from their attacks. En masse, they can also be used to defend against melee charges in the early game when armoured units are lacking, owing to their relatively faster movement and their lack of a minimum range, thus making them more useful in combat.

See also[edit | edit source]

Notes[edit | edit source]

In Age of Empires, this unit is trained from a Fort and has a base cost of 50Food.jpg, 30Metal; and a ramp cost of 1Food.jpg, 1Metal.

See also[edit | edit source]

Notes[edit | edit source]

This unit is a rehash of the vanilla Barbarian Javelineer, with an added 2ndary skin.